Files
game-marathon/backend/app/api/v1/wheel.py
2025-12-16 00:33:50 +07:00

583 lines
21 KiB
Python

import random
from datetime import datetime
from fastapi import APIRouter, HTTPException, UploadFile, File, Form
from sqlalchemy import select, func
from sqlalchemy.orm import selectinload
import uuid
from pathlib import Path
from app.api.deps import DbSession, CurrentUser
from app.core.config import settings
from app.models import (
Marathon, MarathonStatus, Game, Challenge, Participant,
Assignment, AssignmentStatus, Activity, ActivityType,
EventType, Difficulty, User
)
from app.schemas import (
SpinResult, AssignmentResponse, CompleteResult, DropResult,
GameResponse, ChallengeResponse, GameShort, UserPublic, MessageResponse
)
from app.services.points import PointsService
from app.services.events import event_service
router = APIRouter(tags=["wheel"])
points_service = PointsService()
async def get_participant_or_403(db, user_id: int, marathon_id: int) -> Participant:
result = await db.execute(
select(Participant).where(
Participant.user_id == user_id,
Participant.marathon_id == marathon_id,
)
)
participant = result.scalar_one_or_none()
if not participant:
raise HTTPException(status_code=403, detail="You are not a participant of this marathon")
return participant
async def get_active_assignment(db, participant_id: int, is_event: bool = False) -> Assignment | None:
"""Get active assignment for participant.
Args:
db: Database session
participant_id: Participant ID
is_event: If True, get event assignment (Common Enemy). If False, get regular assignment.
"""
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.challenge).selectinload(Challenge.game)
)
.where(
Assignment.participant_id == participant_id,
Assignment.status == AssignmentStatus.ACTIVE.value,
Assignment.is_event_assignment == is_event,
)
)
return result.scalar_one_or_none()
async def get_oldest_returned_assignment(db, participant_id: int) -> Assignment | None:
"""Get the oldest returned assignment that needs to be redone."""
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.challenge).selectinload(Challenge.game)
)
.where(
Assignment.participant_id == participant_id,
Assignment.status == AssignmentStatus.RETURNED.value,
Assignment.is_event_assignment == False,
)
.order_by(Assignment.completed_at.asc()) # Oldest first
.limit(1)
)
return result.scalar_one_or_none()
async def activate_returned_assignment(db, returned_assignment: Assignment) -> None:
"""
Re-activate a returned assignment.
Simply changes the status back to ACTIVE.
"""
returned_assignment.status = AssignmentStatus.ACTIVE.value
returned_assignment.started_at = datetime.utcnow()
# Clear previous proof data for fresh attempt
returned_assignment.proof_path = None
returned_assignment.proof_url = None
returned_assignment.proof_comment = None
returned_assignment.completed_at = None
returned_assignment.points_earned = 0
@router.post("/marathons/{marathon_id}/spin", response_model=SpinResult)
async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession):
"""Spin the wheel to get a random game and challenge"""
# Check marathon is active
result = await db.execute(select(Marathon).where(Marathon.id == marathon_id))
marathon = result.scalar_one_or_none()
if not marathon:
raise HTTPException(status_code=404, detail="Marathon not found")
if marathon.status != MarathonStatus.ACTIVE.value:
raise HTTPException(status_code=400, detail="Marathon is not active")
participant = await get_participant_or_403(db, current_user.id, marathon_id)
# Check no active regular assignment (event assignments are separate)
active = await get_active_assignment(db, participant.id, is_event=False)
if active:
raise HTTPException(status_code=400, detail="You already have an active assignment")
# Check active event
active_event = await event_service.get_active_event(db, marathon_id)
game = None
challenge = None
# Handle special event cases (excluding Common Enemy - it has separate flow)
if active_event:
if active_event.type == EventType.JACKPOT.value:
# Jackpot: Get hard challenge only
challenge = await event_service.get_random_hard_challenge(db, marathon_id)
if challenge:
# Load game for challenge
result = await db.execute(
select(Game).where(Game.id == challenge.game_id)
)
game = result.scalar_one_or_none()
# Consume jackpot (one-time use)
await event_service.consume_jackpot(db, active_event.id)
# Note: Common Enemy is handled separately via event-assignment endpoints
# Normal random selection if no special event handling
if not game or not challenge:
result = await db.execute(
select(Game)
.options(selectinload(Game.challenges))
.where(Game.marathon_id == marathon_id)
)
games = [g for g in result.scalars().all() if g.challenges]
if not games:
raise HTTPException(status_code=400, detail="No games with challenges available")
game = random.choice(games)
challenge = random.choice(game.challenges)
# Create assignment (store event_type for jackpot multiplier on completion)
assignment = Assignment(
participant_id=participant.id,
challenge_id=challenge.id,
status=AssignmentStatus.ACTIVE.value,
event_type=active_event.type if active_event else None,
)
db.add(assignment)
# Log activity
activity_data = {
"game": game.title,
"challenge": challenge.title,
"difficulty": challenge.difficulty,
"points": challenge.points,
}
if active_event:
activity_data["event_type"] = active_event.type
activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.SPIN.value,
data=activity_data,
)
db.add(activity)
await db.commit()
await db.refresh(assignment)
# Calculate drop penalty (considers active event for double_risk)
drop_penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event)
# Get challenges count (avoid lazy loading in async context)
challenges_count = 0
if 'challenges' in game.__dict__:
challenges_count = len(game.challenges)
else:
challenges_count = await db.scalar(
select(func.count()).select_from(Challenge).where(Challenge.game_id == game.id)
)
return SpinResult(
assignment_id=assignment.id,
game=GameResponse(
id=game.id,
title=game.title,
cover_url=f"/uploads/covers/{game.cover_path.split('/')[-1]}" if game.cover_path else None,
download_url=game.download_url,
genre=game.genre,
added_by=None,
challenges_count=challenges_count,
created_at=game.created_at,
),
challenge=ChallengeResponse(
id=challenge.id,
title=challenge.title,
description=challenge.description,
type=challenge.type,
difficulty=challenge.difficulty,
points=challenge.points,
estimated_time=challenge.estimated_time,
proof_type=challenge.proof_type,
proof_hint=challenge.proof_hint,
game=GameShort(id=game.id, title=game.title, cover_url=None),
is_generated=challenge.is_generated,
created_at=challenge.created_at,
),
can_drop=True,
drop_penalty=drop_penalty,
)
@router.get("/marathons/{marathon_id}/current-assignment", response_model=AssignmentResponse | None)
async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db: DbSession):
"""Get current active regular assignment (not event assignments)"""
participant = await get_participant_or_403(db, current_user.id, marathon_id)
assignment = await get_active_assignment(db, participant.id, is_event=False)
if not assignment:
return None
challenge = assignment.challenge
game = challenge.game
return AssignmentResponse(
id=assignment.id,
challenge=ChallengeResponse(
id=challenge.id,
title=challenge.title,
description=challenge.description,
type=challenge.type,
difficulty=challenge.difficulty,
points=challenge.points,
estimated_time=challenge.estimated_time,
proof_type=challenge.proof_type,
proof_hint=challenge.proof_hint,
game=GameShort(id=game.id, title=game.title, cover_url=None),
is_generated=challenge.is_generated,
created_at=challenge.created_at,
),
status=assignment.status,
proof_url=f"/uploads/proofs/{assignment.proof_path.split('/')[-1]}" if assignment.proof_path else assignment.proof_url,
proof_comment=assignment.proof_comment,
points_earned=assignment.points_earned,
streak_at_completion=assignment.streak_at_completion,
started_at=assignment.started_at,
completed_at=assignment.completed_at,
)
@router.post("/assignments/{assignment_id}/complete", response_model=CompleteResult)
async def complete_assignment(
assignment_id: int,
current_user: CurrentUser,
db: DbSession,
proof_url: str | None = Form(None),
comment: str | None = Form(None),
proof_file: UploadFile | None = File(None),
):
"""Complete a regular assignment with proof (not event assignments)"""
# Get assignment
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.participant),
selectinload(Assignment.challenge),
)
.where(Assignment.id == assignment_id)
)
assignment = result.scalar_one_or_none()
if not assignment:
raise HTTPException(status_code=404, detail="Assignment not found")
if assignment.participant.user_id != current_user.id:
raise HTTPException(status_code=403, detail="This is not your assignment")
if assignment.status != AssignmentStatus.ACTIVE.value:
raise HTTPException(status_code=400, detail="Assignment is not active")
# Event assignments should be completed via /event-assignments/{id}/complete
if assignment.is_event_assignment:
raise HTTPException(status_code=400, detail="Use /event-assignments/{id}/complete for event assignments")
# Need either file or URL
if not proof_file and not proof_url:
raise HTTPException(status_code=400, detail="Proof is required (file or URL)")
# Handle file upload
if proof_file:
contents = await proof_file.read()
if len(contents) > settings.MAX_UPLOAD_SIZE:
raise HTTPException(
status_code=400,
detail=f"File too large. Maximum size is {settings.MAX_UPLOAD_SIZE // 1024 // 1024} MB",
)
ext = proof_file.filename.split(".")[-1].lower() if proof_file.filename else "jpg"
if ext not in settings.ALLOWED_EXTENSIONS:
raise HTTPException(
status_code=400,
detail=f"Invalid file type. Allowed: {settings.ALLOWED_EXTENSIONS}",
)
filename = f"{assignment_id}_{uuid.uuid4().hex}.{ext}"
filepath = Path(settings.UPLOAD_DIR) / "proofs" / filename
filepath.parent.mkdir(parents=True, exist_ok=True)
with open(filepath, "wb") as f:
f.write(contents)
assignment.proof_path = str(filepath)
else:
assignment.proof_url = proof_url
assignment.proof_comment = comment
# Calculate points
participant = assignment.participant
challenge = assignment.challenge
# Get marathon_id for activity and event check
result = await db.execute(
select(Challenge).options(selectinload(Challenge.game)).where(Challenge.id == challenge.id)
)
full_challenge = result.scalar_one()
marathon_id = full_challenge.game.marathon_id
# Check active event for point multipliers
active_event = await event_service.get_active_event(db, marathon_id)
# For jackpot: use the event_type stored in assignment (since event may be over)
# For other events: use the currently active event
effective_event = active_event
# Handle assignment-level event types (jackpot)
if assignment.event_type == EventType.JACKPOT.value:
# Create a mock event object for point calculation
class MockEvent:
def __init__(self, event_type):
self.type = event_type
effective_event = MockEvent(assignment.event_type)
total_points, streak_bonus, event_bonus = points_service.calculate_completion_points(
challenge.points, participant.current_streak, effective_event
)
# Handle common enemy bonus
common_enemy_bonus = 0
common_enemy_closed = False
common_enemy_winners = None
if active_event and active_event.type == EventType.COMMON_ENEMY.value:
common_enemy_bonus, common_enemy_closed, common_enemy_winners = await event_service.record_common_enemy_completion(
db, active_event, participant.id, current_user.id
)
total_points += common_enemy_bonus
print(f"[COMMON_ENEMY] bonus={common_enemy_bonus}, closed={common_enemy_closed}, winners={common_enemy_winners}")
# Update assignment
assignment.status = AssignmentStatus.COMPLETED.value
assignment.points_earned = total_points
assignment.streak_at_completion = participant.current_streak + 1
assignment.completed_at = datetime.utcnow()
# Update participant
participant.total_points += total_points
participant.current_streak += 1
participant.drop_count = 0 # Reset drop counter on success
# Log activity
activity_data = {
"assignment_id": assignment.id,
"game": full_challenge.game.title,
"challenge": challenge.title,
"difficulty": challenge.difficulty,
"points": total_points,
"streak": participant.current_streak,
}
# Log event info (use assignment's event_type for jackpot, active_event for others)
if assignment.event_type == EventType.JACKPOT.value:
activity_data["event_type"] = assignment.event_type
activity_data["event_bonus"] = event_bonus
elif active_event:
activity_data["event_type"] = active_event.type
activity_data["event_bonus"] = event_bonus
if common_enemy_bonus:
activity_data["common_enemy_bonus"] = common_enemy_bonus
activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.COMPLETE.value,
data=activity_data,
)
db.add(activity)
# If common enemy event auto-closed, log the event end with winners
if common_enemy_closed and common_enemy_winners:
from app.schemas.event import EVENT_INFO, COMMON_ENEMY_BONUSES
# Load winner nicknames
winner_user_ids = [w["user_id"] for w in common_enemy_winners]
users_result = await db.execute(
select(User).where(User.id.in_(winner_user_ids))
)
users_map = {u.id: u.nickname for u in users_result.scalars().all()}
winners_data = [
{
"user_id": w["user_id"],
"nickname": users_map.get(w["user_id"], "Unknown"),
"rank": w["rank"],
"bonus_points": COMMON_ENEMY_BONUSES.get(w["rank"], 0),
}
for w in common_enemy_winners
]
print(f"[COMMON_ENEMY] Creating event_end activity with winners: {winners_data}")
event_end_activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id, # Last completer triggers the close
type=ActivityType.EVENT_END.value,
data={
"event_type": EventType.COMMON_ENEMY.value,
"event_name": EVENT_INFO.get(EventType.COMMON_ENEMY, {}).get("name", "Общий враг"),
"auto_closed": True,
"winners": winners_data,
},
)
db.add(event_end_activity)
await db.commit()
# Check for returned assignments and activate the oldest one
returned_assignment = await get_oldest_returned_assignment(db, participant.id)
if returned_assignment:
await activate_returned_assignment(db, returned_assignment)
await db.commit()
print(f"[WHEEL] Auto-activated returned assignment {returned_assignment.id} for participant {participant.id}")
return CompleteResult(
points_earned=total_points,
streak_bonus=streak_bonus,
total_points=participant.total_points,
new_streak=participant.current_streak,
)
@router.post("/assignments/{assignment_id}/drop", response_model=DropResult)
async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbSession):
"""Drop current assignment"""
# Get assignment
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.participant),
selectinload(Assignment.challenge).selectinload(Challenge.game),
)
.where(Assignment.id == assignment_id)
)
assignment = result.scalar_one_or_none()
if not assignment:
raise HTTPException(status_code=404, detail="Assignment not found")
if assignment.participant.user_id != current_user.id:
raise HTTPException(status_code=403, detail="This is not your assignment")
if assignment.status != AssignmentStatus.ACTIVE.value:
raise HTTPException(status_code=400, detail="Assignment is not active")
participant = assignment.participant
marathon_id = assignment.challenge.game.marathon_id
# Check active event for free drops (double_risk)
active_event = await event_service.get_active_event(db, marathon_id)
# Calculate penalty (0 if double_risk event is active)
penalty = points_service.calculate_drop_penalty(participant.drop_count, active_event)
# Update assignment
assignment.status = AssignmentStatus.DROPPED.value
assignment.completed_at = datetime.utcnow()
# Update participant
participant.total_points = max(0, participant.total_points - penalty)
participant.current_streak = 0
participant.drop_count += 1
# Log activity
activity_data = {
"game": assignment.challenge.game.title,
"challenge": assignment.challenge.title,
"difficulty": assignment.challenge.difficulty,
"penalty": penalty,
}
if active_event:
activity_data["event_type"] = active_event.type
if active_event.type == EventType.DOUBLE_RISK.value:
activity_data["free_drop"] = True
activity = Activity(
marathon_id=marathon_id,
user_id=current_user.id,
type=ActivityType.DROP.value,
data=activity_data,
)
db.add(activity)
await db.commit()
return DropResult(
penalty=penalty,
total_points=participant.total_points,
new_drop_count=participant.drop_count,
)
@router.get("/marathons/{marathon_id}/my-history", response_model=list[AssignmentResponse])
async def get_my_history(
marathon_id: int,
current_user: CurrentUser,
db: DbSession,
limit: int = 20,
offset: int = 0,
):
"""Get history of user's assignments in marathon"""
participant = await get_participant_or_403(db, current_user.id, marathon_id)
result = await db.execute(
select(Assignment)
.options(
selectinload(Assignment.challenge).selectinload(Challenge.game)
)
.where(Assignment.participant_id == participant.id)
.order_by(Assignment.started_at.desc())
.limit(limit)
.offset(offset)
)
assignments = result.scalars().all()
return [
AssignmentResponse(
id=a.id,
challenge=ChallengeResponse(
id=a.challenge.id,
title=a.challenge.title,
description=a.challenge.description,
type=a.challenge.type,
difficulty=a.challenge.difficulty,
points=a.challenge.points,
estimated_time=a.challenge.estimated_time,
proof_type=a.challenge.proof_type,
proof_hint=a.challenge.proof_hint,
game=GameShort(
id=a.challenge.game.id,
title=a.challenge.game.title,
cover_url=None
),
is_generated=a.challenge.is_generated,
created_at=a.challenge.created_at,
),
status=a.status,
proof_url=f"/uploads/proofs/{a.proof_path.split('/')[-1]}" if a.proof_path else a.proof_url,
proof_comment=a.proof_comment,
points_earned=a.points_earned,
streak_at_completion=a.streak_at_completion,
started_at=a.started_at,
completed_at=a.completed_at,
)
for a in assignments
]