- Оспаривания теперь требуют решения админа после 24ч голосования - Можно повторно оспаривать после разрешённых споров - Исправлены бонусные очки при перепрохождении после оспаривания - Сброс серии при невалидном пруфе - Колесо показывает только доступные игры - Rate limiting только через backend (RATE_LIMIT_ENABLED)
82 lines
3.3 KiB
Python
82 lines
3.3 KiB
Python
from datetime import datetime
|
|
from enum import Enum
|
|
from sqlalchemy import String, DateTime, ForeignKey, Text, Integer
|
|
from sqlalchemy.orm import Mapped, mapped_column, relationship
|
|
|
|
from app.core.database import Base
|
|
|
|
|
|
class GameStatus(str, Enum):
|
|
PENDING = "pending" # Предложена участником, ждёт модерации
|
|
APPROVED = "approved" # Одобрена организатором
|
|
REJECTED = "rejected" # Отклонена
|
|
|
|
|
|
class GameType(str, Enum):
|
|
PLAYTHROUGH = "playthrough" # Прохождение игры
|
|
CHALLENGES = "challenges" # Челленджи
|
|
|
|
|
|
class Game(Base):
|
|
__tablename__ = "games"
|
|
|
|
id: Mapped[int] = mapped_column(primary_key=True)
|
|
marathon_id: Mapped[int] = mapped_column(ForeignKey("marathons.id", ondelete="CASCADE"), index=True)
|
|
title: Mapped[str] = mapped_column(String(100), nullable=False)
|
|
cover_path: Mapped[str | None] = mapped_column(String(500), nullable=True)
|
|
download_url: Mapped[str] = mapped_column(Text, nullable=False)
|
|
genre: Mapped[str | None] = mapped_column(String(50), nullable=True)
|
|
status: Mapped[str] = mapped_column(String(20), default=GameStatus.PENDING.value)
|
|
proposed_by_id: Mapped[int] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
|
approved_by_id: Mapped[int | None] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
|
|
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
|
|
|
|
# Тип игры
|
|
game_type: Mapped[str] = mapped_column(String(20), default=GameType.CHALLENGES.value, nullable=False)
|
|
|
|
# Поля для типа "Прохождение" (заполняются только для playthrough)
|
|
playthrough_points: Mapped[int | None] = mapped_column(Integer, nullable=True)
|
|
playthrough_description: Mapped[str | None] = mapped_column(Text, nullable=True)
|
|
playthrough_proof_type: Mapped[str | None] = mapped_column(String(20), nullable=True) # screenshot, video, steam
|
|
playthrough_proof_hint: Mapped[str | None] = mapped_column(Text, nullable=True)
|
|
|
|
# Relationships
|
|
marathon: Mapped["Marathon"] = relationship("Marathon", back_populates="games")
|
|
proposed_by: Mapped["User"] = relationship(
|
|
"User",
|
|
back_populates="proposed_games",
|
|
foreign_keys=[proposed_by_id]
|
|
)
|
|
approved_by: Mapped["User | None"] = relationship(
|
|
"User",
|
|
back_populates="approved_games",
|
|
foreign_keys=[approved_by_id]
|
|
)
|
|
challenges: Mapped[list["Challenge"]] = relationship(
|
|
"Challenge",
|
|
back_populates="game",
|
|
cascade="all, delete-orphan"
|
|
)
|
|
# Assignments для прохождений (playthrough)
|
|
playthrough_assignments: Mapped[list["Assignment"]] = relationship(
|
|
"Assignment",
|
|
back_populates="game",
|
|
foreign_keys="Assignment.game_id"
|
|
)
|
|
|
|
@property
|
|
def is_approved(self) -> bool:
|
|
return self.status == GameStatus.APPROVED.value
|
|
|
|
@property
|
|
def is_pending(self) -> bool:
|
|
return self.status == GameStatus.PENDING.value
|
|
|
|
@property
|
|
def is_playthrough(self) -> bool:
|
|
return self.game_type == GameType.PLAYTHROUGH.value
|
|
|
|
@property
|
|
def is_challenges(self) -> bool:
|
|
return self.game_type == GameType.CHALLENGES.value
|