Files
mamonov.ep f78eacb1a5 Добавлен Skip with Exile, модерация марафонов и выдача предметов
## Skip with Exile (новый расходник)
- Новая модель ExiledGame для хранения изгнанных игр
- Расходник skip_exile: пропуск без штрафа + игра исключается из пула навсегда
- Фильтрация изгнанных игр при выдаче заданий
- UI кнопка в PlayPage для использования skip_exile

## Модерация марафонов (для организаторов)
- Эндпоинты: skip-assignment, exiled-games, restore-exiled-game
- UI в LeaderboardPage: кнопка скипа у каждого участника
- Выбор типа скипа (обычный/с изгнанием) + причина
- Telegram уведомления о модерации

## Админская выдача предметов
- Эндпоинты: admin grant/remove items, get user inventory
- Новая страница AdminGrantItemPage (как магазин)
- Telegram уведомление при получении подарка

## Исправления миграций
- Миграции 029/030 теперь идемпотентны (проверка существования таблиц)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-10 23:02:37 +03:00

217 lines
5.7 KiB
Python

"""
Pydantic schemas for Shop system
"""
from datetime import datetime
from pydantic import BaseModel, Field
from typing import Any
# === Shop Items ===
class ShopItemBase(BaseModel):
"""Base schema for shop items"""
item_type: str
code: str
name: str
description: str | None = None
price: int
rarity: str = "common"
asset_data: dict | None = None
class ShopItemCreate(ShopItemBase):
"""Schema for creating a shop item (admin)"""
is_active: bool = True
available_from: datetime | None = None
available_until: datetime | None = None
stock_limit: int | None = None
class ShopItemUpdate(BaseModel):
"""Schema for updating a shop item (admin)"""
name: str | None = None
description: str | None = None
price: int | None = Field(None, ge=1)
rarity: str | None = None
asset_data: dict | None = None
is_active: bool | None = None
available_from: datetime | None = None
available_until: datetime | None = None
stock_limit: int | None = None
class ShopItemResponse(ShopItemBase):
"""Schema for shop item response"""
id: int
is_active: bool
available_from: datetime | None
available_until: datetime | None
stock_limit: int | None
stock_remaining: int | None
created_at: datetime
is_available: bool # Computed property
is_owned: bool = False # Set by API based on user
is_equipped: bool = False # Set by API based on user
class Config:
from_attributes = True
# === Inventory ===
class InventoryItemResponse(BaseModel):
"""Schema for user inventory item"""
id: int
item: ShopItemResponse
quantity: int
equipped: bool
purchased_at: datetime
expires_at: datetime | None
class Config:
from_attributes = True
# === Purchases ===
class PurchaseRequest(BaseModel):
"""Schema for purchase request"""
item_id: int
quantity: int = Field(default=1, ge=1, le=10)
class PurchaseResponse(BaseModel):
"""Schema for purchase response"""
success: bool
item: ShopItemResponse
quantity: int
total_cost: int
new_balance: int
message: str
# === Consumables ===
class UseConsumableRequest(BaseModel):
"""Schema for using a consumable"""
item_code: str # 'skip', 'boost', 'wild_card', 'lucky_dice', 'copycat', 'undo'
marathon_id: int
assignment_id: int | None = None # Required for skip, wild_card, copycat
game_id: int | None = None # Required for wild_card
target_participant_id: int | None = None # Required for copycat
class UseConsumableResponse(BaseModel):
"""Schema for consumable use response"""
success: bool
item_code: str
remaining_quantity: int
effect_description: str
effect_data: dict | None = None
# === Equipment ===
class EquipItemRequest(BaseModel):
"""Schema for equipping an item"""
inventory_id: int
class EquipItemResponse(BaseModel):
"""Schema for equip response"""
success: bool
item_type: str
equipped_item: ShopItemResponse | None
message: str
# === Coins ===
class CoinTransactionResponse(BaseModel):
"""Schema for coin transaction"""
id: int
amount: int
transaction_type: str
description: str | None
reference_type: str | None
reference_id: int | None
created_at: datetime
class Config:
from_attributes = True
class CoinsBalanceResponse(BaseModel):
"""Schema for coins balance with recent transactions"""
balance: int
recent_transactions: list[CoinTransactionResponse]
class AdminCoinsRequest(BaseModel):
"""Schema for admin coin operations"""
amount: int = Field(..., ge=1)
reason: str = Field(..., min_length=1, max_length=500)
# === User Cosmetics ===
class UserCosmeticsResponse(BaseModel):
"""Schema for user's equipped cosmetics"""
frame: ShopItemResponse | None = None
title: ShopItemResponse | None = None
name_color: ShopItemResponse | None = None
background: ShopItemResponse | None = None
# === Certification ===
class CertificationRequestSchema(BaseModel):
"""Schema for requesting marathon certification"""
pass # No fields needed for now
class CertificationReviewRequest(BaseModel):
"""Schema for admin reviewing certification"""
approve: bool
rejection_reason: str | None = Field(None, max_length=1000)
class CertificationStatusResponse(BaseModel):
"""Schema for certification status"""
marathon_id: int
certification_status: str
is_certified: bool
certification_requested_at: datetime | None
certified_at: datetime | None
certified_by_nickname: str | None = None
rejection_reason: str | None = None
# === Consumables Status ===
class ConsumablesStatusResponse(BaseModel):
"""Schema for participant's consumables status in a marathon"""
skips_available: int # From inventory
skip_exiles_available: int = 0 # From inventory (skip with exile)
skips_used: int # In this marathon
skips_remaining: int | None # Based on marathon limit
boosts_available: int # From inventory
has_active_boost: bool # Currently activated (one-time for current assignment)
boost_multiplier: float | None # 1.5 if boost active
wild_cards_available: int # From inventory
lucky_dice_available: int # From inventory
has_lucky_dice: bool # Currently activated
lucky_dice_multiplier: float | None # Rolled multiplier if active
copycats_available: int # From inventory
undos_available: int # From inventory
can_undo: bool # Has drop data to undo
# === Admin Item Granting ===
class AdminGrantItemRequest(BaseModel):
"""Schema for admin granting item to user"""
item_id: int
quantity: int = Field(default=1, ge=1, le=100)
reason: str = Field(..., min_length=1, max_length=500)