Merge branch 'master' into marathon-v2

This commit is contained in:
2026-01-08 05:37:27 +07:00
7 changed files with 245 additions and 44 deletions

View File

@@ -1335,17 +1335,31 @@ async def complete_bonus_assignment(
bonus_assignment.proof_url = proof_url bonus_assignment.proof_url = proof_url
# Complete the bonus assignment # Complete the bonus assignment
# NOTE: We store BASE points here. Event multiplier is applied when main assignment is completed
# This ensures multiplier is applied to the SUM (base + all bonuses), not separately
bonus_assignment.points_earned = bonus_assignment.challenge.points
bonus_assignment.status = BonusAssignmentStatus.COMPLETED.value bonus_assignment.status = BonusAssignmentStatus.COMPLETED.value
bonus_assignment.proof_comment = comment bonus_assignment.proof_comment = comment
bonus_assignment.points_earned = bonus_assignment.challenge.points
bonus_assignment.completed_at = datetime.utcnow() bonus_assignment.completed_at = datetime.utcnow()
# If main assignment is already COMPLETED, add bonus points immediately # If main assignment is already COMPLETED, add bonus points immediately
# This handles the case where a bonus was disputed and user is re-completing it # This handles the case where a bonus was disputed and user is re-completing it
if assignment.status == AssignmentStatus.COMPLETED.value: if assignment.status == AssignmentStatus.COMPLETED.value:
from app.models import EventType
from app.services.points import PointsService
# Apply event multiplier if assignment had one
points_to_add = bonus_assignment.points_earned
if assignment.event_type:
ps = PointsService()
multiplier = ps.EVENT_MULTIPLIERS.get(assignment.event_type, 1.0)
points_to_add = int(bonus_assignment.points_earned * multiplier)
# Update bonus assignment to show multiplied points
bonus_assignment.points_earned = points_to_add
participant = assignment.participant participant = assignment.participant
participant.total_points += bonus_assignment.points_earned participant.total_points += points_to_add
assignment.points_earned += bonus_assignment.points_earned assignment.points_earned += points_to_add
# NOTE: If main is not completed yet, points will be added when main is completed # NOTE: If main is not completed yet, points will be added when main is completed
# This prevents exploiting by dropping the main assignment after getting bonus points # This prevents exploiting by dropping the main assignment after getting bonus points

View File

@@ -7,7 +7,7 @@ from sqlalchemy.orm import selectinload
from app.api.deps import DbSession, CurrentUser from app.api.deps import DbSession, CurrentUser
from app.models import ( from app.models import (
Marathon, MarathonStatus, Participant, ParticipantRole, Marathon, MarathonStatus, Participant, ParticipantRole,
Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge, Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge, Game,
SwapRequest as SwapRequestModel, SwapRequestStatus, User, SwapRequest as SwapRequestModel, SwapRequestStatus, User,
) )
from fastapi import UploadFile, File, Form from fastapi import UploadFile, File, Form
@@ -150,6 +150,46 @@ async def start_event(
detail="Common enemy event requires challenge_id" detail="Common enemy event requires challenge_id"
) )
# Handle playthrough games (negative challenge_id = -game_id)
challenge_id = data.challenge_id
game_id = None
is_playthrough = False
if data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id < 0:
# This is a playthrough game, not a real challenge
game_id = -challenge_id # Convert negative to positive game_id
challenge_id = None
is_playthrough = True
# Verify game exists and is a playthrough game
from app.models.game import GameType
result = await db.execute(
select(Game).where(
Game.id == game_id,
Game.marathon_id == marathon_id,
Game.game_type == GameType.PLAYTHROUGH.value,
)
)
game = result.scalar_one_or_none()
if not game:
raise HTTPException(
status_code=400,
detail="Playthrough game not found"
)
elif data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id > 0:
# Verify regular challenge exists
result = await db.execute(
select(Challenge)
.options(selectinload(Challenge.game))
.where(Challenge.id == challenge_id)
)
challenge = result.scalar_one_or_none()
if not challenge or challenge.game.marathon_id != marathon_id:
raise HTTPException(
status_code=400,
detail="Challenge not found in this marathon"
)
try: try:
event = await event_service.start_event( event = await event_service.start_event(
db=db, db=db,
@@ -157,7 +197,9 @@ async def start_event(
event_type=data.type, event_type=data.type,
created_by_id=current_user.id, created_by_id=current_user.id,
duration_minutes=data.duration_minutes, duration_minutes=data.duration_minutes,
challenge_id=data.challenge_id, challenge_id=challenge_id,
game_id=game_id,
is_playthrough=is_playthrough,
) )
except ValueError as e: except ValueError as e:
raise HTTPException(status_code=400, detail=str(e)) raise HTTPException(status_code=400, detail=str(e))
@@ -919,6 +961,41 @@ async def get_common_enemy_leaderboard(
def assignment_to_response(assignment: Assignment) -> AssignmentResponse: def assignment_to_response(assignment: Assignment) -> AssignmentResponse:
"""Convert Assignment model to AssignmentResponse""" """Convert Assignment model to AssignmentResponse"""
# Handle playthrough assignments (no challenge, only game)
if assignment.is_playthrough and assignment.game:
game = assignment.game
return AssignmentResponse(
id=assignment.id,
challenge=ChallengeResponse(
id=-game.id, # Negative ID for playthrough
title=f"Прохождение: {game.title}",
description=game.playthrough_description or "Пройдите игру",
type="completion",
difficulty="medium",
points=game.playthrough_points or 0,
estimated_time=None,
proof_type=game.playthrough_proof_type or "screenshot",
proof_hint=game.playthrough_proof_hint,
game=GameShort(
id=game.id,
title=game.title,
cover_url=storage_service.get_url(game.cover_path, "covers"),
download_url=game.download_url,
game_type=game.game_type,
),
is_generated=False,
created_at=game.created_at,
),
status=assignment.status,
proof_url=storage_service.get_url(assignment.proof_path, "proofs") if assignment.proof_path else assignment.proof_url,
proof_comment=assignment.proof_comment,
points_earned=assignment.points_earned,
streak_at_completion=assignment.streak_at_completion,
started_at=assignment.started_at,
completed_at=assignment.completed_at,
)
# Regular challenge assignment
challenge = assignment.challenge challenge = assignment.challenge
game = challenge.game game = challenge.game
return AssignmentResponse( return AssignmentResponse(
@@ -969,7 +1046,8 @@ async def get_event_assignment(
result = await db.execute( result = await db.execute(
select(Assignment) select(Assignment)
.options( .options(
selectinload(Assignment.challenge).selectinload(Challenge.game) selectinload(Assignment.challenge).selectinload(Challenge.game),
selectinload(Assignment.game), # For playthrough assignments
) )
.where( .where(
Assignment.participant_id == participant.id, Assignment.participant_id == participant.id,
@@ -1000,10 +1078,19 @@ async def get_event_assignment(
is_completed=False, is_completed=False,
) )
# Determine challenge_id for response (negative for playthrough)
challenge_id_response = None
if event and event.data:
if event.data.get("is_playthrough"):
game_id = event.data.get("game_id")
challenge_id_response = -game_id if game_id else None
else:
challenge_id_response = event.data.get("challenge_id")
return EventAssignmentResponse( return EventAssignmentResponse(
assignment=assignment_to_response(assignment) if assignment else None, assignment=assignment_to_response(assignment) if assignment else None,
event_id=event.id if event else None, event_id=event.id if event else None,
challenge_id=event.data.get("challenge_id") if event and event.data else None, challenge_id=challenge_id_response,
is_completed=is_completed, is_completed=is_completed,
) )
@@ -1027,6 +1114,7 @@ async def complete_event_assignment(
.options( .options(
selectinload(Assignment.participant), selectinload(Assignment.participant),
selectinload(Assignment.challenge).selectinload(Challenge.game), selectinload(Assignment.challenge).selectinload(Challenge.game),
selectinload(Assignment.game), # For playthrough assignments
) )
.where(Assignment.id == assignment_id) .where(Assignment.id == assignment_id)
) )
@@ -1080,17 +1168,25 @@ async def complete_event_assignment(
assignment.proof_comment = comment assignment.proof_comment = comment
# Get marathon_id # Get marathon_id and base points (handle playthrough vs regular challenge)
marathon_id = assignment.challenge.game.marathon_id participant = assignment.participant
if assignment.is_playthrough and assignment.game:
marathon_id = assignment.game.marathon_id
base_points = assignment.game.playthrough_points or 0
challenge_title = f"Прохождение: {assignment.game.title}"
game_title = assignment.game.title
difficulty = "medium"
else:
challenge = assignment.challenge
marathon_id = challenge.game.marathon_id
base_points = challenge.points
challenge_title = challenge.title
game_title = challenge.game.title
difficulty = challenge.difficulty
# Get active event for bonus calculation # Get active event for bonus calculation
active_event = await event_service.get_active_event(db, marathon_id) active_event = await event_service.get_active_event(db, marathon_id)
# Calculate base points (no streak bonus for event assignments)
participant = assignment.participant
challenge = assignment.challenge
base_points = challenge.points
# Handle common enemy bonus # Handle common enemy bonus
common_enemy_bonus = 0 common_enemy_bonus = 0
common_enemy_closed = False common_enemy_closed = False
@@ -1114,12 +1210,13 @@ async def complete_event_assignment(
# Log activity # Log activity
activity_data = { activity_data = {
"assignment_id": assignment.id, "assignment_id": assignment.id,
"game": challenge.game.title, "game": game_title,
"challenge": challenge.title, "challenge": challenge_title,
"difficulty": challenge.difficulty, "difficulty": difficulty,
"points": total_points, "points": total_points,
"event_type": EventType.COMMON_ENEMY.value, "event_type": EventType.COMMON_ENEMY.value,
"is_event_assignment": True, "is_event_assignment": True,
"is_playthrough": assignment.is_playthrough,
} }
if common_enemy_bonus: if common_enemy_bonus:
activity_data["common_enemy_bonus"] = common_enemy_bonus activity_data["common_enemy_bonus"] = common_enemy_bonus

View File

@@ -163,10 +163,13 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
game = random.choice(available_games) game = random.choice(available_games)
if game.game_type == GameType.PLAYTHROUGH.value: if game.game_type == GameType.PLAYTHROUGH.value:
# Playthrough game - no challenge selection, ignore events # Playthrough game - no challenge selection
# Events that apply to playthrough: GOLDEN_HOUR, DOUBLE_RISK, COMMON_ENEMY
# Events that DON'T apply: JACKPOT (hard challenges only)
is_playthrough = True is_playthrough = True
challenge = None challenge = None
active_event = None # Ignore events for playthrough if active_event and active_event.type == EventType.JACKPOT.value:
active_event = None # Jackpot doesn't apply to playthrough
else: else:
# Challenges game - select random challenge # Challenges game - select random challenge
if not game.challenges: if not game.challenges:
@@ -203,7 +206,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
game_id=game.id, game_id=game.id,
is_playthrough=True, is_playthrough=True,
status=AssignmentStatus.ACTIVE.value, status=AssignmentStatus.ACTIVE.value,
# No event_type for playthrough event_type=active_event.type if active_event else None,
) )
db.add(assignment) db.add(assignment)
await db.flush() # Get assignment.id for bonus assignments await db.flush() # Get assignment.id for bonus assignments
@@ -226,6 +229,8 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
"points": game.playthrough_points, "points": game.playthrough_points,
"bonus_challenges_count": len(bonus_challenges), "bonus_challenges_count": len(bonus_challenges),
} }
if active_event:
activity_data["event_type"] = active_event.type
else: else:
# Regular challenge assignment # Regular challenge assignment
assignment = Assignment( assignment = Assignment(
@@ -325,6 +330,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
], ],
can_drop=True, can_drop=True,
drop_penalty=drop_penalty, drop_penalty=drop_penalty,
event_type=active_event.type if active_event else None,
) )
else: else:
# Return challenge result # Return challenge result
@@ -348,6 +354,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
is_playthrough=False, is_playthrough=False,
can_drop=True, can_drop=True,
drop_penalty=drop_penalty, drop_penalty=drop_penalty,
event_type=active_event.type if active_event else None,
) )
@@ -373,9 +380,17 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
# Handle playthrough assignments # Handle playthrough assignments
if assignment.is_playthrough: if assignment.is_playthrough:
game = assignment.game game = assignment.game
active_event = None # No events for playthrough # Use stored event_type for playthrough
# All events except JACKPOT apply (DOUBLE_RISK = free drop, others affect points)
playthrough_event = None
if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
class MockEvent:
def __init__(self, event_type):
self.type = event_type
playthrough_event = MockEvent(assignment.event_type)
drop_penalty = points_service.calculate_drop_penalty( drop_penalty = points_service.calculate_drop_penalty(
participant.drop_count, game.playthrough_points, None participant.drop_count, game.playthrough_points, playthrough_event
) )
# Build bonus challenges response # Build bonus challenges response
@@ -425,6 +440,7 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
completed_at=assignment.completed_at, completed_at=assignment.completed_at,
drop_penalty=drop_penalty, drop_penalty=drop_penalty,
bonus_challenges=bonus_responses, bonus_challenges=bonus_responses,
event_type=assignment.event_type,
) )
# Regular challenge assignment # Regular challenge assignment
@@ -459,6 +475,7 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
started_at=assignment.started_at, started_at=assignment.started_at,
completed_at=assignment.completed_at, completed_at=assignment.completed_at,
drop_penalty=drop_penalty, drop_penalty=drop_penalty,
event_type=assignment.event_type,
) )
@@ -572,19 +589,37 @@ async def complete_assignment(
if assignment.is_playthrough: if assignment.is_playthrough:
game = assignment.game game = assignment.game
marathon_id = game.marathon_id marathon_id = game.marathon_id
base_points = game.playthrough_points base_playthrough_points = game.playthrough_points
# No events for playthrough # Calculate BASE bonus points from completed bonus assignments (before multiplier)
total_points, streak_bonus, _ = points_service.calculate_completion_points( base_bonus_points = sum(
base_points, participant.current_streak, None ba.challenge.points for ba in assignment.bonus_assignments
)
# Calculate bonus points from completed bonus assignments
bonus_points = sum(
ba.points_earned for ba in assignment.bonus_assignments
if ba.status == BonusAssignmentStatus.COMPLETED.value if ba.status == BonusAssignmentStatus.COMPLETED.value
) )
total_points += bonus_points
# Total base = playthrough + all bonuses
total_base_points = base_playthrough_points + base_bonus_points
# Get event for playthrough (use stored event_type from assignment)
# All events except JACKPOT apply to playthrough
playthrough_event = None
if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
class MockEvent:
def __init__(self, event_type):
self.type = event_type
playthrough_event = MockEvent(assignment.event_type)
# Apply multiplier to the TOTAL (base + bonuses), then add streak bonus
total_points, streak_bonus, event_bonus = points_service.calculate_completion_points(
total_base_points, participant.current_streak, playthrough_event
)
# Update bonus assignments to reflect multiplied points for display
if playthrough_event:
multiplier = points_service.EVENT_MULTIPLIERS.get(playthrough_event.type, 1.0)
for ba in assignment.bonus_assignments:
if ba.status == BonusAssignmentStatus.COMPLETED.value:
ba.points_earned = int(ba.challenge.points * multiplier)
# Apply boost multiplier from consumable # Apply boost multiplier from consumable
boost_multiplier = consumables_service.get_active_boost_multiplier(participant) boost_multiplier = consumables_service.get_active_boost_multiplier(participant)
@@ -623,8 +658,8 @@ async def complete_assignment(
"game": game.title, "game": game.title,
"is_playthrough": True, "is_playthrough": True,
"points": total_points, "points": total_points,
"base_points": base_points, "base_points": base_playthrough_points,
"bonus_points": bonus_points, "bonus_points": base_bonus_points,
"streak": participant.current_streak, "streak": participant.current_streak,
} }
if is_redo: if is_redo:
@@ -633,6 +668,9 @@ async def complete_assignment(
activity_data["boost_multiplier"] = boost_multiplier activity_data["boost_multiplier"] = boost_multiplier
if coins_earned > 0: if coins_earned > 0:
activity_data["coins_earned"] = coins_earned activity_data["coins_earned"] = coins_earned
if playthrough_event:
activity_data["event_type"] = playthrough_event.type
activity_data["event_bonus"] = event_bonus
activity = Activity( activity = Activity(
marathon_id=marathon_id, marathon_id=marathon_id,
@@ -836,9 +874,17 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
game = assignment.game game = assignment.game
marathon_id = game.marathon_id marathon_id = game.marathon_id
# No events for playthrough # Use stored event_type for drop penalty calculation
# DOUBLE_RISK = free drop (0 penalty)
playthrough_event = None
if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
class MockEvent:
def __init__(self, event_type):
self.type = event_type
playthrough_event = MockEvent(assignment.event_type)
penalty = points_service.calculate_drop_penalty( penalty = points_service.calculate_drop_penalty(
participant.drop_count, game.playthrough_points, None participant.drop_count, game.playthrough_points, playthrough_event
) )
# Check for shield - if active, no penalty # Check for shield - if active, no penalty
@@ -877,6 +923,9 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
} }
if shield_used: if shield_used:
activity_data["shield_used"] = True activity_data["shield_used"] = True
if playthrough_event:
activity_data["event_type"] = playthrough_event.type
activity_data["free_drop"] = True
activity = Activity( activity = Activity(
marathon_id=marathon_id, marathon_id=marathon_id,

View File

@@ -56,6 +56,7 @@ class AssignmentResponse(BaseModel):
completed_at: datetime | None = None completed_at: datetime | None = None
drop_penalty: int = 0 # Calculated penalty if dropped drop_penalty: int = 0 # Calculated penalty if dropped
bonus_challenges: list[BonusAssignmentResponse] = [] # Для playthrough bonus_challenges: list[BonusAssignmentResponse] = [] # Для playthrough
event_type: str | None = None # Event type if assignment was created during event
class Config: class Config:
from_attributes = True from_attributes = True
@@ -70,6 +71,7 @@ class SpinResult(BaseModel):
bonus_challenges: list[ChallengeResponse] = [] # Для playthrough - список доступных бонусных челленджей bonus_challenges: list[ChallengeResponse] = [] # Для playthrough - список доступных бонусных челленджей
can_drop: bool can_drop: bool
drop_penalty: int drop_penalty: int
event_type: str | None = None # Event type if active during spin
class CompleteResult(BaseModel): class CompleteResult(BaseModel):

View File

@@ -47,6 +47,8 @@ class EventService:
created_by_id: int | None = None, created_by_id: int | None = None,
duration_minutes: int | None = None, duration_minutes: int | None = None,
challenge_id: int | None = None, challenge_id: int | None = None,
game_id: int | None = None,
is_playthrough: bool = False,
) -> Event: ) -> Event:
"""Start a new event""" """Start a new event"""
# Check no active event # Check no active event
@@ -63,7 +65,11 @@ class EventService:
# Build event data # Build event data
data = {} data = {}
if event_type == EventType.COMMON_ENEMY.value and challenge_id: if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
if is_playthrough and game_id:
data["game_id"] = game_id
data["is_playthrough"] = True
else:
data["challenge_id"] = challenge_id data["challenge_id"] = challenge_id
data["completions"] = [] # Track who completed and when data["completions"] = [] # Track who completed and when
@@ -79,9 +85,11 @@ class EventService:
db.add(event) db.add(event)
await db.flush() # Get event.id before committing await db.flush() # Get event.id before committing
# Auto-assign challenge to all participants for Common Enemy # Auto-assign challenge/playthrough to all participants for Common Enemy
if event_type == EventType.COMMON_ENEMY.value and challenge_id: if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
await self._assign_common_enemy_to_all(db, marathon_id, event.id, challenge_id) await self._assign_common_enemy_to_all(
db, marathon_id, event.id, challenge_id, game_id, is_playthrough
)
await db.commit() await db.commit()
await db.refresh(event) await db.refresh(event)
@@ -105,7 +113,9 @@ class EventService:
db: AsyncSession, db: AsyncSession,
marathon_id: int, marathon_id: int,
event_id: int, event_id: int,
challenge_id: int, challenge_id: int | None,
game_id: int | None = None,
is_playthrough: bool = False,
) -> None: ) -> None:
"""Create event assignments for all participants in the marathon""" """Create event assignments for all participants in the marathon"""
# Get all participants # Get all participants
@@ -118,7 +128,9 @@ class EventService:
for participant in participants: for participant in participants:
assignment = Assignment( assignment = Assignment(
participant_id=participant.id, participant_id=participant.id,
challenge_id=challenge_id, challenge_id=challenge_id if not is_playthrough else None,
game_id=game_id if is_playthrough else None,
is_playthrough=is_playthrough,
status=AssignmentStatus.ACTIVE.value, status=AssignmentStatus.ACTIVE.value,
event_type=EventType.COMMON_ENEMY.value, event_type=EventType.COMMON_ENEMY.value,
is_event_assignment=True, is_event_assignment=True,
@@ -290,6 +302,30 @@ class EventService:
) )
return result.scalar_one_or_none() return result.scalar_one_or_none()
async def get_common_enemy_game(
self,
db: AsyncSession,
event: Event
):
"""Get the playthrough game for common enemy event (if it's a playthrough)"""
from app.models import Game
if event.type != EventType.COMMON_ENEMY.value:
return None
data = event.data or {}
if not data.get("is_playthrough"):
return None
game_id = data.get("game_id")
if not game_id:
return None
result = await db.execute(
select(Game).where(Game.id == game_id)
)
return result.scalar_one_or_none()
def get_time_remaining(self, event: Event | None) -> int | None: def get_time_remaining(self, event: Event | None) -> int | None:
"""Get remaining time in seconds for an event""" """Get remaining time in seconds for an event"""
if not event or not event.end_time: if not event or not event.end_time:

View File

@@ -273,6 +273,7 @@ export interface Assignment {
completed_at: string | null completed_at: string | null
drop_penalty: number drop_penalty: number
bonus_challenges?: BonusAssignment[] // For playthrough bonus_challenges?: BonusAssignment[] // For playthrough
event_type?: EventType // Event active when assignment was created
} }
export interface SpinResult { export interface SpinResult {
@@ -284,6 +285,7 @@ export interface SpinResult {
bonus_challenges?: Challenge[] // Available bonus challenges for playthrough bonus_challenges?: Challenge[] // Available bonus challenges for playthrough
can_drop: boolean can_drop: boolean
drop_penalty: number drop_penalty: number
event_type?: EventType // Event active during spin
} }
export interface CompleteResult { export interface CompleteResult {

View File

@@ -152,11 +152,12 @@ export function formatActivityMessage(activity: Activity): { title: string; deta
const points = data.points ? `+${data.points}` : '' const points = data.points ? `+${data.points}` : ''
const streak = data.streak && (data.streak as number) > 1 ? `серия ${data.streak}` : '' const streak = data.streak && (data.streak as number) > 1 ? `серия ${data.streak}` : ''
const bonus = data.common_enemy_bonus ? `+${data.common_enemy_bonus} бонус` : '' const bonus = data.common_enemy_bonus ? `+${data.common_enemy_bonus} бонус` : ''
const eventBonus = data.event_bonus ? `(+${data.event_bonus} ${EVENT_NAMES[data.event_type as EventType] || 'бонус'})` : ''
return { return {
title: `завершил ${points}`, title: `завершил ${points}`,
details: challenge || undefined, details: challenge || undefined,
extra: [game, streak, bonus].filter(Boolean).join(' • ') || undefined, extra: [game, streak, bonus, eventBonus].filter(Boolean).join(' • ') || undefined,
} }
} }