Merge branch 'master' into marathon-v2
This commit is contained in:
@@ -1335,17 +1335,31 @@ async def complete_bonus_assignment(
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bonus_assignment.proof_url = proof_url
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# Complete the bonus assignment
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# NOTE: We store BASE points here. Event multiplier is applied when main assignment is completed
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# This ensures multiplier is applied to the SUM (base + all bonuses), not separately
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bonus_assignment.points_earned = bonus_assignment.challenge.points
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bonus_assignment.status = BonusAssignmentStatus.COMPLETED.value
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bonus_assignment.proof_comment = comment
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bonus_assignment.points_earned = bonus_assignment.challenge.points
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bonus_assignment.completed_at = datetime.utcnow()
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# If main assignment is already COMPLETED, add bonus points immediately
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# This handles the case where a bonus was disputed and user is re-completing it
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if assignment.status == AssignmentStatus.COMPLETED.value:
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from app.models import EventType
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from app.services.points import PointsService
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# Apply event multiplier if assignment had one
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points_to_add = bonus_assignment.points_earned
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if assignment.event_type:
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ps = PointsService()
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multiplier = ps.EVENT_MULTIPLIERS.get(assignment.event_type, 1.0)
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points_to_add = int(bonus_assignment.points_earned * multiplier)
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# Update bonus assignment to show multiplied points
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bonus_assignment.points_earned = points_to_add
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participant = assignment.participant
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participant.total_points += bonus_assignment.points_earned
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assignment.points_earned += bonus_assignment.points_earned
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participant.total_points += points_to_add
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assignment.points_earned += points_to_add
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# NOTE: If main is not completed yet, points will be added when main is completed
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# This prevents exploiting by dropping the main assignment after getting bonus points
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@@ -7,7 +7,7 @@ from sqlalchemy.orm import selectinload
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from app.api.deps import DbSession, CurrentUser
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from app.models import (
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Marathon, MarathonStatus, Participant, ParticipantRole,
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Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge,
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Event, EventType, Activity, ActivityType, Assignment, AssignmentStatus, Challenge, Game,
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SwapRequest as SwapRequestModel, SwapRequestStatus, User,
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)
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from fastapi import UploadFile, File, Form
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@@ -150,6 +150,46 @@ async def start_event(
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detail="Common enemy event requires challenge_id"
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)
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# Handle playthrough games (negative challenge_id = -game_id)
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challenge_id = data.challenge_id
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game_id = None
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is_playthrough = False
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if data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id < 0:
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# This is a playthrough game, not a real challenge
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game_id = -challenge_id # Convert negative to positive game_id
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challenge_id = None
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is_playthrough = True
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# Verify game exists and is a playthrough game
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from app.models.game import GameType
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result = await db.execute(
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select(Game).where(
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Game.id == game_id,
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Game.marathon_id == marathon_id,
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Game.game_type == GameType.PLAYTHROUGH.value,
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)
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)
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game = result.scalar_one_or_none()
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if not game:
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raise HTTPException(
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status_code=400,
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detail="Playthrough game not found"
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)
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elif data.type == EventType.COMMON_ENEMY.value and challenge_id and challenge_id > 0:
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# Verify regular challenge exists
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result = await db.execute(
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select(Challenge)
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.options(selectinload(Challenge.game))
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.where(Challenge.id == challenge_id)
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)
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challenge = result.scalar_one_or_none()
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if not challenge or challenge.game.marathon_id != marathon_id:
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raise HTTPException(
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status_code=400,
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detail="Challenge not found in this marathon"
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)
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try:
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event = await event_service.start_event(
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db=db,
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@@ -157,7 +197,9 @@ async def start_event(
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event_type=data.type,
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created_by_id=current_user.id,
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duration_minutes=data.duration_minutes,
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challenge_id=data.challenge_id,
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challenge_id=challenge_id,
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game_id=game_id,
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is_playthrough=is_playthrough,
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)
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except ValueError as e:
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raise HTTPException(status_code=400, detail=str(e))
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@@ -919,6 +961,41 @@ async def get_common_enemy_leaderboard(
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def assignment_to_response(assignment: Assignment) -> AssignmentResponse:
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"""Convert Assignment model to AssignmentResponse"""
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# Handle playthrough assignments (no challenge, only game)
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if assignment.is_playthrough and assignment.game:
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game = assignment.game
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return AssignmentResponse(
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id=assignment.id,
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challenge=ChallengeResponse(
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id=-game.id, # Negative ID for playthrough
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title=f"Прохождение: {game.title}",
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description=game.playthrough_description or "Пройдите игру",
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type="completion",
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difficulty="medium",
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points=game.playthrough_points or 0,
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estimated_time=None,
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proof_type=game.playthrough_proof_type or "screenshot",
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proof_hint=game.playthrough_proof_hint,
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game=GameShort(
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id=game.id,
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title=game.title,
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cover_url=storage_service.get_url(game.cover_path, "covers"),
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download_url=game.download_url,
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game_type=game.game_type,
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),
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is_generated=False,
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created_at=game.created_at,
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),
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status=assignment.status,
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proof_url=storage_service.get_url(assignment.proof_path, "proofs") if assignment.proof_path else assignment.proof_url,
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proof_comment=assignment.proof_comment,
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points_earned=assignment.points_earned,
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streak_at_completion=assignment.streak_at_completion,
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started_at=assignment.started_at,
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completed_at=assignment.completed_at,
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)
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# Regular challenge assignment
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challenge = assignment.challenge
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game = challenge.game
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return AssignmentResponse(
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@@ -969,7 +1046,8 @@ async def get_event_assignment(
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result = await db.execute(
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select(Assignment)
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.options(
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selectinload(Assignment.challenge).selectinload(Challenge.game)
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selectinload(Assignment.challenge).selectinload(Challenge.game),
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selectinload(Assignment.game), # For playthrough assignments
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)
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.where(
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Assignment.participant_id == participant.id,
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@@ -1000,10 +1078,19 @@ async def get_event_assignment(
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is_completed=False,
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)
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# Determine challenge_id for response (negative for playthrough)
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challenge_id_response = None
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if event and event.data:
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if event.data.get("is_playthrough"):
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game_id = event.data.get("game_id")
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challenge_id_response = -game_id if game_id else None
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else:
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challenge_id_response = event.data.get("challenge_id")
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return EventAssignmentResponse(
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assignment=assignment_to_response(assignment) if assignment else None,
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event_id=event.id if event else None,
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challenge_id=event.data.get("challenge_id") if event and event.data else None,
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challenge_id=challenge_id_response,
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is_completed=is_completed,
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)
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@@ -1027,6 +1114,7 @@ async def complete_event_assignment(
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.options(
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selectinload(Assignment.participant),
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selectinload(Assignment.challenge).selectinload(Challenge.game),
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selectinload(Assignment.game), # For playthrough assignments
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)
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.where(Assignment.id == assignment_id)
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)
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@@ -1080,17 +1168,25 @@ async def complete_event_assignment(
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assignment.proof_comment = comment
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# Get marathon_id
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marathon_id = assignment.challenge.game.marathon_id
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# Get marathon_id and base points (handle playthrough vs regular challenge)
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participant = assignment.participant
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if assignment.is_playthrough and assignment.game:
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marathon_id = assignment.game.marathon_id
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base_points = assignment.game.playthrough_points or 0
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challenge_title = f"Прохождение: {assignment.game.title}"
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game_title = assignment.game.title
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difficulty = "medium"
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else:
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challenge = assignment.challenge
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marathon_id = challenge.game.marathon_id
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base_points = challenge.points
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challenge_title = challenge.title
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game_title = challenge.game.title
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difficulty = challenge.difficulty
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# Get active event for bonus calculation
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active_event = await event_service.get_active_event(db, marathon_id)
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# Calculate base points (no streak bonus for event assignments)
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participant = assignment.participant
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challenge = assignment.challenge
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base_points = challenge.points
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# Handle common enemy bonus
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common_enemy_bonus = 0
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common_enemy_closed = False
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@@ -1114,12 +1210,13 @@ async def complete_event_assignment(
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# Log activity
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activity_data = {
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"assignment_id": assignment.id,
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"game": challenge.game.title,
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"challenge": challenge.title,
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"difficulty": challenge.difficulty,
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"game": game_title,
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"challenge": challenge_title,
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"difficulty": difficulty,
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"points": total_points,
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"event_type": EventType.COMMON_ENEMY.value,
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"is_event_assignment": True,
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"is_playthrough": assignment.is_playthrough,
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}
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if common_enemy_bonus:
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activity_data["common_enemy_bonus"] = common_enemy_bonus
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@@ -163,10 +163,13 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
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game = random.choice(available_games)
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if game.game_type == GameType.PLAYTHROUGH.value:
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# Playthrough game - no challenge selection, ignore events
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# Playthrough game - no challenge selection
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# Events that apply to playthrough: GOLDEN_HOUR, DOUBLE_RISK, COMMON_ENEMY
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# Events that DON'T apply: JACKPOT (hard challenges only)
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is_playthrough = True
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challenge = None
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active_event = None # Ignore events for playthrough
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if active_event and active_event.type == EventType.JACKPOT.value:
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active_event = None # Jackpot doesn't apply to playthrough
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else:
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# Challenges game - select random challenge
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if not game.challenges:
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@@ -203,7 +206,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
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game_id=game.id,
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is_playthrough=True,
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status=AssignmentStatus.ACTIVE.value,
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# No event_type for playthrough
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event_type=active_event.type if active_event else None,
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)
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db.add(assignment)
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await db.flush() # Get assignment.id for bonus assignments
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@@ -226,6 +229,8 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
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"points": game.playthrough_points,
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"bonus_challenges_count": len(bonus_challenges),
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}
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if active_event:
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activity_data["event_type"] = active_event.type
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else:
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# Regular challenge assignment
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assignment = Assignment(
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@@ -325,6 +330,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
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],
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can_drop=True,
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drop_penalty=drop_penalty,
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event_type=active_event.type if active_event else None,
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)
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else:
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# Return challenge result
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@@ -348,6 +354,7 @@ async def spin_wheel(marathon_id: int, current_user: CurrentUser, db: DbSession)
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is_playthrough=False,
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can_drop=True,
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drop_penalty=drop_penalty,
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event_type=active_event.type if active_event else None,
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)
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@@ -373,9 +380,17 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
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# Handle playthrough assignments
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if assignment.is_playthrough:
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game = assignment.game
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active_event = None # No events for playthrough
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# Use stored event_type for playthrough
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# All events except JACKPOT apply (DOUBLE_RISK = free drop, others affect points)
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playthrough_event = None
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if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
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class MockEvent:
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def __init__(self, event_type):
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self.type = event_type
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playthrough_event = MockEvent(assignment.event_type)
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drop_penalty = points_service.calculate_drop_penalty(
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participant.drop_count, game.playthrough_points, None
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participant.drop_count, game.playthrough_points, playthrough_event
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)
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# Build bonus challenges response
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@@ -425,6 +440,7 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
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completed_at=assignment.completed_at,
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drop_penalty=drop_penalty,
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bonus_challenges=bonus_responses,
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event_type=assignment.event_type,
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)
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# Regular challenge assignment
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@@ -459,6 +475,7 @@ async def get_current_assignment(marathon_id: int, current_user: CurrentUser, db
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started_at=assignment.started_at,
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completed_at=assignment.completed_at,
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drop_penalty=drop_penalty,
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event_type=assignment.event_type,
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)
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@@ -572,19 +589,37 @@ async def complete_assignment(
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if assignment.is_playthrough:
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game = assignment.game
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marathon_id = game.marathon_id
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base_points = game.playthrough_points
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base_playthrough_points = game.playthrough_points
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# No events for playthrough
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total_points, streak_bonus, _ = points_service.calculate_completion_points(
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base_points, participant.current_streak, None
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)
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# Calculate bonus points from completed bonus assignments
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bonus_points = sum(
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ba.points_earned for ba in assignment.bonus_assignments
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# Calculate BASE bonus points from completed bonus assignments (before multiplier)
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base_bonus_points = sum(
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ba.challenge.points for ba in assignment.bonus_assignments
|
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if ba.status == BonusAssignmentStatus.COMPLETED.value
|
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)
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total_points += bonus_points
|
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# Total base = playthrough + all bonuses
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total_base_points = base_playthrough_points + base_bonus_points
|
||||
|
||||
# Get event for playthrough (use stored event_type from assignment)
|
||||
# All events except JACKPOT apply to playthrough
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playthrough_event = None
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if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
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class MockEvent:
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||||
def __init__(self, event_type):
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self.type = event_type
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playthrough_event = MockEvent(assignment.event_type)
|
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|
||||
# Apply multiplier to the TOTAL (base + bonuses), then add streak bonus
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||||
total_points, streak_bonus, event_bonus = points_service.calculate_completion_points(
|
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total_base_points, participant.current_streak, playthrough_event
|
||||
)
|
||||
|
||||
# Update bonus assignments to reflect multiplied points for display
|
||||
if playthrough_event:
|
||||
multiplier = points_service.EVENT_MULTIPLIERS.get(playthrough_event.type, 1.0)
|
||||
for ba in assignment.bonus_assignments:
|
||||
if ba.status == BonusAssignmentStatus.COMPLETED.value:
|
||||
ba.points_earned = int(ba.challenge.points * multiplier)
|
||||
|
||||
# Apply boost multiplier from consumable
|
||||
boost_multiplier = consumables_service.get_active_boost_multiplier(participant)
|
||||
@@ -623,8 +658,8 @@ async def complete_assignment(
|
||||
"game": game.title,
|
||||
"is_playthrough": True,
|
||||
"points": total_points,
|
||||
"base_points": base_points,
|
||||
"bonus_points": bonus_points,
|
||||
"base_points": base_playthrough_points,
|
||||
"bonus_points": base_bonus_points,
|
||||
"streak": participant.current_streak,
|
||||
}
|
||||
if is_redo:
|
||||
@@ -633,6 +668,9 @@ async def complete_assignment(
|
||||
activity_data["boost_multiplier"] = boost_multiplier
|
||||
if coins_earned > 0:
|
||||
activity_data["coins_earned"] = coins_earned
|
||||
if playthrough_event:
|
||||
activity_data["event_type"] = playthrough_event.type
|
||||
activity_data["event_bonus"] = event_bonus
|
||||
|
||||
activity = Activity(
|
||||
marathon_id=marathon_id,
|
||||
@@ -836,9 +874,17 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
|
||||
game = assignment.game
|
||||
marathon_id = game.marathon_id
|
||||
|
||||
# No events for playthrough
|
||||
# Use stored event_type for drop penalty calculation
|
||||
# DOUBLE_RISK = free drop (0 penalty)
|
||||
playthrough_event = None
|
||||
if assignment.event_type and assignment.event_type != EventType.JACKPOT.value:
|
||||
class MockEvent:
|
||||
def __init__(self, event_type):
|
||||
self.type = event_type
|
||||
playthrough_event = MockEvent(assignment.event_type)
|
||||
|
||||
penalty = points_service.calculate_drop_penalty(
|
||||
participant.drop_count, game.playthrough_points, None
|
||||
participant.drop_count, game.playthrough_points, playthrough_event
|
||||
)
|
||||
|
||||
# Check for shield - if active, no penalty
|
||||
@@ -877,6 +923,9 @@ async def drop_assignment(assignment_id: int, current_user: CurrentUser, db: DbS
|
||||
}
|
||||
if shield_used:
|
||||
activity_data["shield_used"] = True
|
||||
if playthrough_event:
|
||||
activity_data["event_type"] = playthrough_event.type
|
||||
activity_data["free_drop"] = True
|
||||
|
||||
activity = Activity(
|
||||
marathon_id=marathon_id,
|
||||
|
||||
@@ -56,6 +56,7 @@ class AssignmentResponse(BaseModel):
|
||||
completed_at: datetime | None = None
|
||||
drop_penalty: int = 0 # Calculated penalty if dropped
|
||||
bonus_challenges: list[BonusAssignmentResponse] = [] # Для playthrough
|
||||
event_type: str | None = None # Event type if assignment was created during event
|
||||
|
||||
class Config:
|
||||
from_attributes = True
|
||||
@@ -70,6 +71,7 @@ class SpinResult(BaseModel):
|
||||
bonus_challenges: list[ChallengeResponse] = [] # Для playthrough - список доступных бонусных челленджей
|
||||
can_drop: bool
|
||||
drop_penalty: int
|
||||
event_type: str | None = None # Event type if active during spin
|
||||
|
||||
|
||||
class CompleteResult(BaseModel):
|
||||
|
||||
@@ -47,6 +47,8 @@ class EventService:
|
||||
created_by_id: int | None = None,
|
||||
duration_minutes: int | None = None,
|
||||
challenge_id: int | None = None,
|
||||
game_id: int | None = None,
|
||||
is_playthrough: bool = False,
|
||||
) -> Event:
|
||||
"""Start a new event"""
|
||||
# Check no active event
|
||||
@@ -63,8 +65,12 @@ class EventService:
|
||||
|
||||
# Build event data
|
||||
data = {}
|
||||
if event_type == EventType.COMMON_ENEMY.value and challenge_id:
|
||||
data["challenge_id"] = challenge_id
|
||||
if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
|
||||
if is_playthrough and game_id:
|
||||
data["game_id"] = game_id
|
||||
data["is_playthrough"] = True
|
||||
else:
|
||||
data["challenge_id"] = challenge_id
|
||||
data["completions"] = [] # Track who completed and when
|
||||
|
||||
event = Event(
|
||||
@@ -79,9 +85,11 @@ class EventService:
|
||||
db.add(event)
|
||||
await db.flush() # Get event.id before committing
|
||||
|
||||
# Auto-assign challenge to all participants for Common Enemy
|
||||
if event_type == EventType.COMMON_ENEMY.value and challenge_id:
|
||||
await self._assign_common_enemy_to_all(db, marathon_id, event.id, challenge_id)
|
||||
# Auto-assign challenge/playthrough to all participants for Common Enemy
|
||||
if event_type == EventType.COMMON_ENEMY.value and (challenge_id or game_id):
|
||||
await self._assign_common_enemy_to_all(
|
||||
db, marathon_id, event.id, challenge_id, game_id, is_playthrough
|
||||
)
|
||||
|
||||
await db.commit()
|
||||
await db.refresh(event)
|
||||
@@ -105,7 +113,9 @@ class EventService:
|
||||
db: AsyncSession,
|
||||
marathon_id: int,
|
||||
event_id: int,
|
||||
challenge_id: int,
|
||||
challenge_id: int | None,
|
||||
game_id: int | None = None,
|
||||
is_playthrough: bool = False,
|
||||
) -> None:
|
||||
"""Create event assignments for all participants in the marathon"""
|
||||
# Get all participants
|
||||
@@ -118,7 +128,9 @@ class EventService:
|
||||
for participant in participants:
|
||||
assignment = Assignment(
|
||||
participant_id=participant.id,
|
||||
challenge_id=challenge_id,
|
||||
challenge_id=challenge_id if not is_playthrough else None,
|
||||
game_id=game_id if is_playthrough else None,
|
||||
is_playthrough=is_playthrough,
|
||||
status=AssignmentStatus.ACTIVE.value,
|
||||
event_type=EventType.COMMON_ENEMY.value,
|
||||
is_event_assignment=True,
|
||||
@@ -290,6 +302,30 @@ class EventService:
|
||||
)
|
||||
return result.scalar_one_or_none()
|
||||
|
||||
async def get_common_enemy_game(
|
||||
self,
|
||||
db: AsyncSession,
|
||||
event: Event
|
||||
):
|
||||
"""Get the playthrough game for common enemy event (if it's a playthrough)"""
|
||||
from app.models import Game
|
||||
|
||||
if event.type != EventType.COMMON_ENEMY.value:
|
||||
return None
|
||||
|
||||
data = event.data or {}
|
||||
if not data.get("is_playthrough"):
|
||||
return None
|
||||
|
||||
game_id = data.get("game_id")
|
||||
if not game_id:
|
||||
return None
|
||||
|
||||
result = await db.execute(
|
||||
select(Game).where(Game.id == game_id)
|
||||
)
|
||||
return result.scalar_one_or_none()
|
||||
|
||||
def get_time_remaining(self, event: Event | None) -> int | None:
|
||||
"""Get remaining time in seconds for an event"""
|
||||
if not event or not event.end_time:
|
||||
|
||||
@@ -273,6 +273,7 @@ export interface Assignment {
|
||||
completed_at: string | null
|
||||
drop_penalty: number
|
||||
bonus_challenges?: BonusAssignment[] // For playthrough
|
||||
event_type?: EventType // Event active when assignment was created
|
||||
}
|
||||
|
||||
export interface SpinResult {
|
||||
@@ -284,6 +285,7 @@ export interface SpinResult {
|
||||
bonus_challenges?: Challenge[] // Available bonus challenges for playthrough
|
||||
can_drop: boolean
|
||||
drop_penalty: number
|
||||
event_type?: EventType // Event active during spin
|
||||
}
|
||||
|
||||
export interface CompleteResult {
|
||||
|
||||
@@ -152,11 +152,12 @@ export function formatActivityMessage(activity: Activity): { title: string; deta
|
||||
const points = data.points ? `+${data.points}` : ''
|
||||
const streak = data.streak && (data.streak as number) > 1 ? `серия ${data.streak}` : ''
|
||||
const bonus = data.common_enemy_bonus ? `+${data.common_enemy_bonus} бонус` : ''
|
||||
const eventBonus = data.event_bonus ? `(+${data.event_bonus} ${EVENT_NAMES[data.event_type as EventType] || 'бонус'})` : ''
|
||||
|
||||
return {
|
||||
title: `завершил ${points}`,
|
||||
details: challenge || undefined,
|
||||
extra: [game, streak, bonus].filter(Boolean).join(' • ') || undefined,
|
||||
extra: [game, streak, bonus, eventBonus].filter(Boolean).join(' • ') || undefined,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user