Files
game-marathon/backend/app/services/coins.py
2026-01-05 08:42:49 +07:00

289 lines
7.7 KiB
Python

"""
Coins Service - handles all coin-related operations
Coins are earned only in certified marathons and can be spent in the shop.
"""
from sqlalchemy.ext.asyncio import AsyncSession
from app.models import User, Participant, Marathon, CoinTransaction, CoinTransactionType
from app.models.challenge import Difficulty
class CoinsService:
"""Service for managing coin transactions and balances"""
# Coins awarded per challenge difficulty (only in certified marathons)
CHALLENGE_COINS = {
Difficulty.EASY.value: 5,
Difficulty.MEDIUM.value: 12,
Difficulty.HARD.value: 25,
}
# Coins for playthrough = points * this ratio
PLAYTHROUGH_COIN_RATIO = 0.05 # 5% of points
# Coins awarded for marathon placements
MARATHON_PLACE_COINS = {
1: 100, # 1st place
2: 50, # 2nd place
3: 30, # 3rd place
}
# Bonus coins for Common Enemy event winners
COMMON_ENEMY_BONUS_COINS = {
1: 15, # First to complete
2: 10, # Second
3: 5, # Third
}
async def award_challenge_coins(
self,
db: AsyncSession,
user: User,
participant: Participant,
marathon: Marathon,
difficulty: str,
assignment_id: int,
) -> int:
"""
Award coins for completing a challenge.
Only awards coins if marathon is certified.
Returns: number of coins awarded (0 if marathon not certified)
"""
if not marathon.is_certified:
return 0
coins = self.CHALLENGE_COINS.get(difficulty, 0)
if coins <= 0:
return 0
# Create transaction
transaction = CoinTransaction(
user_id=user.id,
amount=coins,
transaction_type=CoinTransactionType.CHALLENGE_COMPLETE.value,
reference_type="assignment",
reference_id=assignment_id,
description=f"Challenge completion ({difficulty})",
)
db.add(transaction)
# Update balances
user.coins_balance += coins
participant.coins_earned += coins
return coins
async def award_playthrough_coins(
self,
db: AsyncSession,
user: User,
participant: Participant,
marathon: Marathon,
points: int,
assignment_id: int,
) -> int:
"""
Award coins for completing a playthrough.
Coins = points * PLAYTHROUGH_COIN_RATIO
Returns: number of coins awarded (0 if marathon not certified)
"""
if not marathon.is_certified:
return 0
coins = int(points * self.PLAYTHROUGH_COIN_RATIO)
if coins <= 0:
return 0
transaction = CoinTransaction(
user_id=user.id,
amount=coins,
transaction_type=CoinTransactionType.PLAYTHROUGH_COMPLETE.value,
reference_type="assignment",
reference_id=assignment_id,
description=f"Playthrough completion ({points} points)",
)
db.add(transaction)
user.coins_balance += coins
participant.coins_earned += coins
return coins
async def award_marathon_place(
self,
db: AsyncSession,
user: User,
marathon: Marathon,
place: int,
) -> int:
"""
Award coins for placing in a marathon (1st, 2nd, 3rd).
Returns: number of coins awarded (0 if not top 3 or not certified)
"""
if not marathon.is_certified:
return 0
coins = self.MARATHON_PLACE_COINS.get(place, 0)
if coins <= 0:
return 0
transaction = CoinTransaction(
user_id=user.id,
amount=coins,
transaction_type=CoinTransactionType.MARATHON_PLACE.value,
reference_type="marathon",
reference_id=marathon.id,
description=f"Marathon #{place} place: {marathon.title}",
)
db.add(transaction)
user.coins_balance += coins
return coins
async def award_common_enemy_bonus(
self,
db: AsyncSession,
user: User,
participant: Participant,
marathon: Marathon,
rank: int,
event_id: int,
) -> int:
"""
Award bonus coins for Common Enemy event completion.
Returns: number of bonus coins awarded
"""
if not marathon.is_certified:
return 0
coins = self.COMMON_ENEMY_BONUS_COINS.get(rank, 0)
if coins <= 0:
return 0
transaction = CoinTransaction(
user_id=user.id,
amount=coins,
transaction_type=CoinTransactionType.COMMON_ENEMY_BONUS.value,
reference_type="event",
reference_id=event_id,
description=f"Common Enemy #{rank} place",
)
db.add(transaction)
user.coins_balance += coins
participant.coins_earned += coins
return coins
async def spend_coins(
self,
db: AsyncSession,
user: User,
amount: int,
description: str,
reference_type: str | None = None,
reference_id: int | None = None,
) -> bool:
"""
Spend coins (for purchases).
Returns: True if successful, False if insufficient balance
"""
if user.coins_balance < amount:
return False
transaction = CoinTransaction(
user_id=user.id,
amount=-amount, # Negative for spending
transaction_type=CoinTransactionType.PURCHASE.value,
reference_type=reference_type,
reference_id=reference_id,
description=description,
)
db.add(transaction)
user.coins_balance -= amount
return True
async def refund_coins(
self,
db: AsyncSession,
user: User,
amount: int,
description: str,
reference_type: str | None = None,
reference_id: int | None = None,
) -> None:
"""Refund coins to user (for failed purchases, etc.)"""
transaction = CoinTransaction(
user_id=user.id,
amount=amount,
transaction_type=CoinTransactionType.REFUND.value,
reference_type=reference_type,
reference_id=reference_id,
description=description,
)
db.add(transaction)
user.coins_balance += amount
async def admin_grant_coins(
self,
db: AsyncSession,
user: User,
amount: int,
reason: str,
admin_id: int,
) -> None:
"""Admin grants coins to user"""
transaction = CoinTransaction(
user_id=user.id,
amount=amount,
transaction_type=CoinTransactionType.ADMIN_GRANT.value,
reference_type="admin",
reference_id=admin_id,
description=f"Admin grant: {reason}",
)
db.add(transaction)
user.coins_balance += amount
async def admin_deduct_coins(
self,
db: AsyncSession,
user: User,
amount: int,
reason: str,
admin_id: int,
) -> bool:
"""
Admin deducts coins from user.
Returns: True if successful, False if insufficient balance
"""
if user.coins_balance < amount:
return False
transaction = CoinTransaction(
user_id=user.id,
amount=-amount,
transaction_type=CoinTransactionType.ADMIN_DEDUCT.value,
reference_type="admin",
reference_id=admin_id,
description=f"Admin deduction: {reason}",
)
db.add(transaction)
user.coins_balance -= amount
return True
# Singleton instance
coins_service = CoinsService()