Add 3 roles, settings for marathons

This commit is contained in:
2025-12-14 20:21:56 +07:00
parent bb9e9a6e1d
commit d0b8eca600
28 changed files with 1679 additions and 290 deletions

44
frontend/src/api/admin.ts Normal file
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@@ -0,0 +1,44 @@
import client from './client'
import type { AdminUser, AdminMarathon, UserRole, PlatformStats } from '@/types'
export const adminApi = {
// Users
listUsers: async (skip = 0, limit = 50, search?: string): Promise<AdminUser[]> => {
const params: Record<string, unknown> = { skip, limit }
if (search) params.search = search
const response = await client.get<AdminUser[]>('/admin/users', { params })
return response.data
},
getUser: async (id: number): Promise<AdminUser> => {
const response = await client.get<AdminUser>(`/admin/users/${id}`)
return response.data
},
setUserRole: async (id: number, role: UserRole): Promise<AdminUser> => {
const response = await client.patch<AdminUser>(`/admin/users/${id}/role`, { role })
return response.data
},
deleteUser: async (id: number): Promise<void> => {
await client.delete(`/admin/users/${id}`)
},
// Marathons
listMarathons: async (skip = 0, limit = 50, search?: string): Promise<AdminMarathon[]> => {
const params: Record<string, unknown> = { skip, limit }
if (search) params.search = search
const response = await client.get<AdminMarathon[]>('/admin/marathons', { params })
return response.data
},
deleteMarathon: async (id: number): Promise<void> => {
await client.delete(`/admin/marathons/${id}`)
},
// Stats
getStats: async (): Promise<PlatformStats> => {
const response = await client.get<PlatformStats>('/admin/stats')
return response.data
},
}

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@@ -1,5 +1,5 @@
import client from './client'
import type { Game, Challenge, ChallengePreview, ChallengesPreviewResponse } from '@/types'
import type { Game, GameStatus, Challenge, ChallengePreview, ChallengesPreviewResponse } from '@/types'
export interface CreateGameData {
title: string
@@ -20,8 +20,14 @@ export interface CreateChallengeData {
}
export const gamesApi = {
list: async (marathonId: number): Promise<Game[]> => {
const response = await client.get<Game[]>(`/marathons/${marathonId}/games`)
list: async (marathonId: number, status?: GameStatus): Promise<Game[]> => {
const params = status ? { status } : {}
const response = await client.get<Game[]>(`/marathons/${marathonId}/games`, { params })
return response.data
},
listPending: async (marathonId: number): Promise<Game[]> => {
const response = await client.get<Game[]>(`/marathons/${marathonId}/games/pending`)
return response.data
},
@@ -39,6 +45,16 @@ export const gamesApi = {
await client.delete(`/games/${id}`)
},
approve: async (id: number): Promise<Game> => {
const response = await client.post<Game>(`/games/${id}/approve`)
return response.data
},
reject: async (id: number): Promise<Game> => {
const response = await client.post<Game>(`/games/${id}/reject`)
return response.data
},
uploadCover: async (id: number, file: File): Promise<Game> => {
const formData = new FormData()
formData.append('file', file)

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@@ -3,3 +3,4 @@ export { marathonsApi } from './marathons'
export { gamesApi } from './games'
export { wheelApi } from './wheel'
export { feedApi } from './feed'
export { adminApi } from './admin'

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@@ -1,15 +1,13 @@
import client from './client'
import type { Marathon, MarathonListItem, LeaderboardEntry, ParticipantInfo, User } from '@/types'
import type { Marathon, MarathonListItem, LeaderboardEntry, ParticipantWithUser, ParticipantRole, GameProposalMode } from '@/types'
export interface CreateMarathonData {
title: string
description?: string
start_date: string
duration_days?: number
}
export interface ParticipantWithUser extends ParticipantInfo {
user: User
is_public?: boolean
game_proposal_mode?: GameProposalMode
}
export const marathonsApi = {
@@ -52,11 +50,24 @@ export const marathonsApi = {
return response.data
},
joinPublic: async (id: number): Promise<Marathon> => {
const response = await client.post<Marathon>(`/marathons/${id}/join`)
return response.data
},
getParticipants: async (id: number): Promise<ParticipantWithUser[]> => {
const response = await client.get<ParticipantWithUser[]>(`/marathons/${id}/participants`)
return response.data
},
setParticipantRole: async (marathonId: number, userId: number, role: ParticipantRole): Promise<ParticipantWithUser> => {
const response = await client.patch<ParticipantWithUser>(
`/marathons/${marathonId}/participants/${userId}/role`,
{ role }
)
return response.data
},
getLeaderboard: async (id: number): Promise<LeaderboardEntry[]> => {
const response = await client.get<LeaderboardEntry[]>(`/marathons/${id}/leaderboard`)
return response.data

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@@ -1,16 +1,20 @@
import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { useNavigate, Link } from 'react-router-dom'
import { useForm } from 'react-hook-form'
import { zodResolver } from '@hookform/resolvers/zod'
import { z } from 'zod'
import { marathonsApi } from '@/api'
import { Button, Input, Card, CardHeader, CardTitle, CardContent } from '@/components/ui'
import { Globe, Lock, Users, UserCog, ArrowLeft } from 'lucide-react'
import type { GameProposalMode } from '@/types'
const createSchema = z.object({
title: z.string().min(1, 'Название обязательно').max(100),
description: z.string().optional(),
start_date: z.string().min(1, 'Дата начала обязательна'),
duration_days: z.number().min(1).max(365).default(30),
is_public: z.boolean().default(false),
game_proposal_mode: z.enum(['all_participants', 'organizer_only']).default('all_participants'),
})
type CreateForm = z.infer<typeof createSchema>
@@ -23,21 +27,32 @@ export function CreateMarathonPage() {
const {
register,
handleSubmit,
watch,
setValue,
formState: { errors },
} = useForm<CreateForm>({
resolver: zodResolver(createSchema),
defaultValues: {
duration_days: 30,
is_public: false,
game_proposal_mode: 'all_participants',
},
})
const isPublic = watch('is_public')
const gameProposalMode = watch('game_proposal_mode')
const onSubmit = async (data: CreateForm) => {
setIsLoading(true)
setError(null)
try {
const marathon = await marathonsApi.create({
...data,
title: data.title,
description: data.description,
start_date: new Date(data.start_date).toISOString(),
duration_days: data.duration_days,
is_public: data.is_public,
game_proposal_mode: data.game_proposal_mode as GameProposalMode,
})
navigate(`/marathons/${marathon.id}/lobby`)
} catch (err: unknown) {
@@ -50,6 +65,12 @@ export function CreateMarathonPage() {
return (
<div className="max-w-lg mx-auto">
{/* Back button */}
<Link to="/marathons" className="inline-flex items-center gap-2 text-gray-400 hover:text-white mb-4 transition-colors">
<ArrowLeft className="w-4 h-4" />
К списку марафонов
</Link>
<Card>
<CardHeader>
<CardTitle>Создать марафон</CardTitle>
@@ -94,6 +115,92 @@ export function CreateMarathonPage() {
{...register('duration_days', { valueAsNumber: true })}
/>
{/* Тип марафона */}
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">
Тип марафона
</label>
<div className="grid grid-cols-2 gap-3">
<button
type="button"
onClick={() => setValue('is_public', false)}
className={`p-3 rounded-lg border-2 transition-all ${
!isPublic
? 'border-primary-500 bg-primary-500/10'
: 'border-gray-700 bg-gray-800 hover:border-gray-600'
}`}
>
<Lock className={`w-5 h-5 mx-auto mb-1 ${!isPublic ? 'text-primary-400' : 'text-gray-400'}`} />
<div className={`text-sm font-medium ${!isPublic ? 'text-white' : 'text-gray-300'}`}>
Закрытый
</div>
<div className="text-xs text-gray-500 mt-1">
Вход по коду
</div>
</button>
<button
type="button"
onClick={() => setValue('is_public', true)}
className={`p-3 rounded-lg border-2 transition-all ${
isPublic
? 'border-primary-500 bg-primary-500/10'
: 'border-gray-700 bg-gray-800 hover:border-gray-600'
}`}
>
<Globe className={`w-5 h-5 mx-auto mb-1 ${isPublic ? 'text-primary-400' : 'text-gray-400'}`} />
<div className={`text-sm font-medium ${isPublic ? 'text-white' : 'text-gray-300'}`}>
Открытый
</div>
<div className="text-xs text-gray-500 mt-1">
Виден всем
</div>
</button>
</div>
</div>
{/* Кто может предлагать игры */}
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">
Кто может предлагать игры
</label>
<div className="grid grid-cols-2 gap-3">
<button
type="button"
onClick={() => setValue('game_proposal_mode', 'all_participants')}
className={`p-3 rounded-lg border-2 transition-all ${
gameProposalMode === 'all_participants'
? 'border-primary-500 bg-primary-500/10'
: 'border-gray-700 bg-gray-800 hover:border-gray-600'
}`}
>
<Users className={`w-5 h-5 mx-auto mb-1 ${gameProposalMode === 'all_participants' ? 'text-primary-400' : 'text-gray-400'}`} />
<div className={`text-sm font-medium ${gameProposalMode === 'all_participants' ? 'text-white' : 'text-gray-300'}`}>
Все участники
</div>
<div className="text-xs text-gray-500 mt-1">
С модерацией
</div>
</button>
<button
type="button"
onClick={() => setValue('game_proposal_mode', 'organizer_only')}
className={`p-3 rounded-lg border-2 transition-all ${
gameProposalMode === 'organizer_only'
? 'border-primary-500 bg-primary-500/10'
: 'border-gray-700 bg-gray-800 hover:border-gray-600'
}`}
>
<UserCog className={`w-5 h-5 mx-auto mb-1 ${gameProposalMode === 'organizer_only' ? 'text-primary-400' : 'text-gray-400'}`} />
<div className={`text-sm font-medium ${gameProposalMode === 'organizer_only' ? 'text-white' : 'text-gray-300'}`}>
Только организатор
</div>
<div className="text-xs text-gray-500 mt-1">
Без модерации
</div>
</button>
</div>
</div>
<div className="flex gap-3 pt-4">
<Button
type="button"

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@@ -1,10 +1,13 @@
import { useState, useEffect } from 'react'
import { useParams, useNavigate } from 'react-router-dom'
import { useParams, useNavigate, Link } from 'react-router-dom'
import { marathonsApi, gamesApi } from '@/api'
import type { Marathon, Game, Challenge, ChallengePreview } from '@/types'
import { Button, Input, Card, CardContent, CardHeader, CardTitle } from '@/components/ui'
import { useAuthStore } from '@/store/auth'
import { Plus, Trash2, Sparkles, Play, Loader2, Gamepad2, X, Save, Eye, ChevronDown, ChevronUp, Edit2, Check } from 'lucide-react'
import {
Plus, Trash2, Sparkles, Play, Loader2, Gamepad2, X, Save, Eye,
ChevronDown, ChevronUp, Edit2, Check, CheckCircle, XCircle, Clock, User, ArrowLeft
} from 'lucide-react'
export function LobbyPage() {
const { id } = useParams<{ id: string }>()
@@ -13,6 +16,7 @@ export function LobbyPage() {
const [marathon, setMarathon] = useState<Marathon | null>(null)
const [games, setGames] = useState<Game[]>([])
const [pendingGames, setPendingGames] = useState<Game[]>([])
const [isLoading, setIsLoading] = useState(true)
// Add game form
@@ -22,6 +26,9 @@ export function LobbyPage() {
const [gameGenre, setGameGenre] = useState('')
const [isAddingGame, setIsAddingGame] = useState(false)
// Moderation
const [moderatingGameId, setModeratingGameId] = useState<number | null>(null)
// Generate challenges
const [isGenerating, setIsGenerating] = useState(false)
const [generateMessage, setGenerateMessage] = useState<string | null>(null)
@@ -44,12 +51,23 @@ export function LobbyPage() {
const loadData = async () => {
if (!id) return
try {
const [marathonData, gamesData] = await Promise.all([
marathonsApi.get(parseInt(id)),
gamesApi.list(parseInt(id)),
])
const marathonData = await marathonsApi.get(parseInt(id))
setMarathon(marathonData)
// Load games - organizers see all, participants see approved + own
const gamesData = await gamesApi.list(parseInt(id))
setGames(gamesData)
// If organizer, load pending games separately
if (marathonData.my_participation?.role === 'organizer' || user?.role === 'admin') {
try {
const pending = await gamesApi.listPending(parseInt(id))
setPendingGames(pending)
} catch {
// If not authorized, just ignore
setPendingGames([])
}
}
} catch (error) {
console.error('Failed to load data:', error)
navigate('/marathons')
@@ -91,6 +109,32 @@ export function LobbyPage() {
}
}
const handleApproveGame = async (gameId: number) => {
setModeratingGameId(gameId)
try {
await gamesApi.approve(gameId)
await loadData()
} catch (error) {
console.error('Failed to approve game:', error)
} finally {
setModeratingGameId(null)
}
}
const handleRejectGame = async (gameId: number) => {
if (!confirm('Отклонить эту игру?')) return
setModeratingGameId(gameId)
try {
await gamesApi.reject(gameId)
await loadData()
} catch (error) {
console.error('Failed to reject game:', error)
} finally {
setModeratingGameId(null)
}
}
const handleToggleGameChallenges = async (gameId: number) => {
if (expandedGameId === gameId) {
setExpandedGameId(null)
@@ -205,57 +249,248 @@ export function LobbyPage() {
)
}
const isOrganizer = user?.id === marathon.organizer.id
const totalChallenges = games.reduce((sum, g) => sum + g.challenges_count, 0)
const isOrganizer = marathon.my_participation?.role === 'organizer' || user?.role === 'admin'
const approvedGames = games.filter(g => g.status === 'approved')
const totalChallenges = approvedGames.reduce((sum, g) => sum + g.challenges_count, 0)
const getStatusBadge = (status: string) => {
switch (status) {
case 'approved':
return (
<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-green-900/50 text-green-400">
<CheckCircle className="w-3 h-3" />
Одобрено
</span>
)
case 'pending':
return (
<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-yellow-900/50 text-yellow-400">
<Clock className="w-3 h-3" />
На модерации
</span>
)
case 'rejected':
return (
<span className="flex items-center gap-1 text-xs px-2 py-0.5 rounded bg-red-900/50 text-red-400">
<XCircle className="w-3 h-3" />
Отклонено
</span>
)
default:
return null
}
}
const renderGameCard = (game: Game, showModeration = false) => (
<div key={game.id} className="bg-gray-900 rounded-lg overflow-hidden">
{/* Game header */}
<div
className={`flex items-center justify-between p-4 ${
game.challenges_count > 0 ? 'cursor-pointer hover:bg-gray-800/50' : ''
}`}
onClick={() => game.challenges_count > 0 && handleToggleGameChallenges(game.id)}
>
<div className="flex items-center gap-3 flex-1 min-w-0">
{game.challenges_count > 0 && (
<span className="text-gray-400 shrink-0">
{expandedGameId === game.id ? (
<ChevronUp className="w-4 h-4" />
) : (
<ChevronDown className="w-4 h-4" />
)}
</span>
)}
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 flex-wrap">
<h4 className="font-medium text-white">{game.title}</h4>
{getStatusBadge(game.status)}
</div>
<div className="text-sm text-gray-400 flex items-center gap-3 flex-wrap">
{game.genre && <span>{game.genre}</span>}
{game.status === 'approved' && <span>{game.challenges_count} заданий</span>}
{game.proposed_by && (
<span className="flex items-center gap-1 text-gray-500">
<User className="w-3 h-3" />
{game.proposed_by.nickname}
</span>
)}
</div>
</div>
</div>
<div className="flex items-center gap-2 shrink-0" onClick={(e) => e.stopPropagation()}>
{showModeration && game.status === 'pending' && (
<>
<Button
variant="ghost"
size="sm"
onClick={() => handleApproveGame(game.id)}
disabled={moderatingGameId === game.id}
className="text-green-400 hover:text-green-300"
>
{moderatingGameId === game.id ? (
<Loader2 className="w-4 h-4 animate-spin" />
) : (
<CheckCircle className="w-4 h-4" />
)}
</Button>
<Button
variant="ghost"
size="sm"
onClick={() => handleRejectGame(game.id)}
disabled={moderatingGameId === game.id}
className="text-red-400 hover:text-red-300"
>
<XCircle className="w-4 h-4" />
</Button>
</>
)}
{(isOrganizer || game.proposed_by?.id === user?.id) && (
<Button
variant="ghost"
size="sm"
onClick={() => handleDeleteGame(game.id)}
className="text-red-400 hover:text-red-300"
>
<Trash2 className="w-4 h-4" />
</Button>
)}
</div>
</div>
{/* Expanded challenges list */}
{expandedGameId === game.id && (
<div className="border-t border-gray-800 p-4 space-y-2">
{loadingChallenges === game.id ? (
<div className="flex justify-center py-4">
<Loader2 className="w-5 h-5 animate-spin text-gray-400" />
</div>
) : gameChallenges[game.id]?.length > 0 ? (
gameChallenges[game.id].map((challenge) => (
<div
key={challenge.id}
className="flex items-start justify-between gap-3 p-3 bg-gray-800 rounded-lg"
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1">
<span className={`text-xs px-2 py-0.5 rounded ${
challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
'bg-red-900/50 text-red-400'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-primary-400 font-medium">
+{challenge.points}
</span>
{challenge.is_generated && (
<span className="text-xs text-gray-500">
<Sparkles className="w-3 h-3 inline" /> ИИ
</span>
)}
</div>
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
</div>
{isOrganizer && (
<Button
variant="ghost"
size="sm"
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
className="text-red-400 hover:text-red-300 shrink-0"
>
<Trash2 className="w-3 h-3" />
</Button>
)}
</div>
))
) : (
<p className="text-center text-gray-500 py-2 text-sm">
Нет заданий
</p>
)}
</div>
)}
</div>
)
return (
<div className="max-w-4xl mx-auto">
{/* Back button */}
<Link to={`/marathons/${id}`} className="inline-flex items-center gap-2 text-gray-400 hover:text-white mb-4 transition-colors">
<ArrowLeft className="w-4 h-4" />
К марафону
</Link>
<div className="flex justify-between items-center mb-8">
<div>
<h1 className="text-2xl font-bold text-white">{marathon.title}</h1>
<p className="text-gray-400">Настройка - Добавьте игры и сгенерируйте задания</p>
<p className="text-gray-400">
{isOrganizer
? 'Настройка - Добавьте игры и сгенерируйте задания'
: 'Предложите игры для марафона'}
</p>
</div>
{isOrganizer && (
<Button onClick={handleStartMarathon} isLoading={isStarting} disabled={games.length === 0}>
<Button onClick={handleStartMarathon} isLoading={isStarting} disabled={approvedGames.length === 0}>
<Play className="w-4 h-4 mr-2" />
Запустить марафон
</Button>
)}
</div>
{/* Stats */}
<div className="grid grid-cols-2 gap-4 mb-8">
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">{games.length}</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<Gamepad2 className="w-4 h-4" />
Игр
</div>
</CardContent>
</Card>
{/* Stats - только для организаторов */}
{isOrganizer && (
<div className="grid grid-cols-2 gap-4 mb-8">
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">{approvedGames.length}</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<Gamepad2 className="w-4 h-4" />
Игр одобрено
</div>
</CardContent>
</Card>
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">{totalChallenges}</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<Sparkles className="w-4 h-4" />
Заданий
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">{totalChallenges}</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<Sparkles className="w-4 h-4" />
Заданий
</div>
</CardContent>
</Card>
</div>
)}
{/* Pending games for moderation (organizers only) */}
{isOrganizer && pendingGames.length > 0 && (
<Card className="mb-8 border-yellow-900/50">
<CardHeader>
<CardTitle className="flex items-center gap-2 text-yellow-400">
<Clock className="w-5 h-5" />
На модерации ({pendingGames.length})
</CardTitle>
</CardHeader>
<CardContent>
<div className="space-y-3">
{pendingGames.map((game) => renderGameCard(game, true))}
</div>
</CardContent>
</Card>
</div>
)}
{/* Generate challenges button */}
{games.length > 0 && !previewChallenges && (
{isOrganizer && approvedGames.length > 0 && !previewChallenges && (
<Card className="mb-8">
<CardContent>
<div className="flex items-center justify-between">
<div>
<h3 className="font-medium text-white">Генерация заданий</h3>
<p className="text-sm text-gray-400">
Используйте ИИ для генерации заданий для всех игр без заданий
Используйте ИИ для генерации заданий для одобренных игр без заданий
</p>
</div>
<Button onClick={handleGenerateChallenges} isLoading={isGenerating} variant="secondary">
@@ -425,10 +660,13 @@ export function LobbyPage() {
<Card>
<CardHeader className="flex flex-row items-center justify-between">
<CardTitle>Игры</CardTitle>
<Button size="sm" onClick={() => setShowAddGame(!showAddGame)}>
<Plus className="w-4 h-4 mr-1" />
Добавить игру
</Button>
{/* Показываем кнопку если: all_participants ИЛИ (organizer_only И isOrganizer) */}
{(marathon.game_proposal_mode === 'all_participants' || isOrganizer) && (
<Button size="sm" onClick={() => setShowAddGame(!showAddGame)}>
<Plus className="w-4 h-4 mr-1" />
{isOrganizer ? 'Добавить игру' : 'Предложить игру'}
</Button>
)}
</CardHeader>
<CardContent>
{/* Add game form */}
@@ -451,116 +689,38 @@ export function LobbyPage() {
/>
<div className="flex gap-2">
<Button onClick={handleAddGame} isLoading={isAddingGame} disabled={!gameTitle || !gameUrl}>
Добавить
{isOrganizer ? 'Добавить' : 'Предложить'}
</Button>
<Button variant="ghost" onClick={() => setShowAddGame(false)}>
Отмена
</Button>
</div>
{!isOrganizer && (
<p className="text-xs text-gray-500">
Ваша игра будет отправлена на модерацию организаторам
</p>
)}
</div>
)}
{/* Games */}
{games.length === 0 ? (
<p className="text-center text-gray-400 py-8">
Пока нет игр. Добавьте игры, чтобы начать!
</p>
) : (
<div className="space-y-3">
{games.map((game) => (
<div key={game.id} className="bg-gray-900 rounded-lg overflow-hidden">
{/* Game header */}
<div
className="flex items-center justify-between p-4 cursor-pointer hover:bg-gray-800/50"
onClick={() => game.challenges_count > 0 && handleToggleGameChallenges(game.id)}
>
<div className="flex items-center gap-3">
{game.challenges_count > 0 && (
<span className="text-gray-400">
{expandedGameId === game.id ? (
<ChevronUp className="w-4 h-4" />
) : (
<ChevronDown className="w-4 h-4" />
)}
</span>
)}
<div>
<h4 className="font-medium text-white">{game.title}</h4>
<div className="text-sm text-gray-400">
{game.genre && <span className="mr-3">{game.genre}</span>}
<span>{game.challenges_count} заданий</span>
</div>
</div>
</div>
<Button
variant="ghost"
size="sm"
onClick={(e) => {
e.stopPropagation()
handleDeleteGame(game.id)
}}
className="text-red-400 hover:text-red-300"
>
<Trash2 className="w-4 h-4" />
</Button>
</div>
{(() => {
// Организаторы: показываем только одобренные (pending в секции модерации)
// Участники: показываем одобренные + свои pending
const visibleGames = isOrganizer
? games.filter(g => g.status !== 'pending')
: games.filter(g => g.status === 'approved' || (g.status === 'pending' && g.proposed_by?.id === user?.id))
{/* Expanded challenges list */}
{expandedGameId === game.id && (
<div className="border-t border-gray-800 p-4 space-y-2">
{loadingChallenges === game.id ? (
<div className="flex justify-center py-4">
<Loader2 className="w-5 h-5 animate-spin text-gray-400" />
</div>
) : gameChallenges[game.id]?.length > 0 ? (
gameChallenges[game.id].map((challenge) => (
<div
key={challenge.id}
className="flex items-start justify-between gap-3 p-3 bg-gray-800 rounded-lg"
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1">
<span className={`text-xs px-2 py-0.5 rounded ${
challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
'bg-red-900/50 text-red-400'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-primary-400 font-medium">
+{challenge.points}
</span>
{challenge.is_generated && (
<span className="text-xs text-gray-500">
<Sparkles className="w-3 h-3 inline" /> ИИ
</span>
)}
</div>
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
</div>
<Button
variant="ghost"
size="sm"
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
className="text-red-400 hover:text-red-300 shrink-0"
>
<Trash2 className="w-3 h-3" />
</Button>
</div>
))
) : (
<p className="text-center text-gray-500 py-2 text-sm">
Нет заданий
</p>
)}
</div>
)}
</div>
))}
</div>
)}
return visibleGames.length === 0 ? (
<p className="text-center text-gray-400 py-8">
{isOrganizer ? 'Пока нет игр. Добавьте игры, чтобы начать!' : 'Пока нет одобренных игр. Предложите свою!'}
</p>
) : (
<div className="space-y-3">
{visibleGames.map((game) => renderGameCard(game, false))}
</div>
)
})()}
</CardContent>
</Card>
</div>

View File

@@ -4,7 +4,7 @@ import { marathonsApi } from '@/api'
import type { Marathon } from '@/types'
import { Button, Card, CardContent } from '@/components/ui'
import { useAuthStore } from '@/store/auth'
import { Users, Calendar, Trophy, Play, Settings, Copy, Check, Loader2 } from 'lucide-react'
import { Users, Calendar, Trophy, Play, Settings, Copy, Check, Loader2, Trash2, Globe, Lock, CalendarCheck, UserPlus, Gamepad2, ArrowLeft } from 'lucide-react'
import { format } from 'date-fns'
export function MarathonPage() {
@@ -14,6 +14,8 @@ export function MarathonPage() {
const [marathon, setMarathon] = useState<Marathon | null>(null)
const [isLoading, setIsLoading] = useState(true)
const [copied, setCopied] = useState(false)
const [isDeleting, setIsDeleting] = useState(false)
const [isJoining, setIsJoining] = useState(false)
useEffect(() => {
loadMarathon()
@@ -40,6 +42,36 @@ export function MarathonPage() {
}
}
const handleDelete = async () => {
if (!marathon || !confirm('Вы уверены, что хотите удалить этот марафон? Это действие нельзя отменить.')) return
setIsDeleting(true)
try {
await marathonsApi.delete(marathon.id)
navigate('/marathons')
} catch (error) {
console.error('Failed to delete marathon:', error)
alert('Не удалось удалить марафон')
} finally {
setIsDeleting(false)
}
}
const handleJoinPublic = async () => {
if (!marathon) return
setIsJoining(true)
try {
const updated = await marathonsApi.joinPublic(marathon.id)
setMarathon(updated)
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
alert(error.response?.data?.detail || 'Не удалось присоединиться')
} finally {
setIsJoining(false)
}
}
if (isLoading || !marathon) {
return (
<div className="flex justify-center py-12">
@@ -48,21 +80,51 @@ export function MarathonPage() {
)
}
const isOrganizer = user?.id === marathon.organizer.id
const isOrganizer = marathon.my_participation?.role === 'organizer' || user?.role === 'admin'
const isParticipant = !!marathon.my_participation
const isCreator = marathon.creator.id === user?.id
const canDelete = isCreator || user?.role === 'admin'
return (
<div className="max-w-4xl mx-auto">
{/* Back button */}
<Link to="/marathons" className="inline-flex items-center gap-2 text-gray-400 hover:text-white mb-4 transition-colors">
<ArrowLeft className="w-4 h-4" />
К списку марафонов
</Link>
{/* Header */}
<div className="flex justify-between items-start mb-8">
<div>
<h1 className="text-3xl font-bold text-white mb-2">{marathon.title}</h1>
<div className="flex items-center gap-3 mb-2">
<h1 className="text-3xl font-bold text-white">{marathon.title}</h1>
<span className={`flex items-center gap-1 text-xs px-2 py-1 rounded ${
marathon.is_public
? 'bg-green-900/50 text-green-400'
: 'bg-gray-700 text-gray-300'
}`}>
{marathon.is_public ? (
<><Globe className="w-3 h-3" /> Открытый</>
) : (
<><Lock className="w-3 h-3" /> Закрытый</>
)}
</span>
</div>
{marathon.description && (
<p className="text-gray-400">{marathon.description}</p>
)}
</div>
<div className="flex gap-2">
{/* Кнопка присоединиться для открытых марафонов */}
{marathon.is_public && !isParticipant && marathon.status !== 'finished' && (
<Button onClick={handleJoinPublic} isLoading={isJoining}>
<UserPlus className="w-4 h-4 mr-2" />
Присоединиться
</Button>
)}
{/* Настройка для организаторов */}
{marathon.status === 'preparing' && isOrganizer && (
<Link to={`/marathons/${id}/lobby`}>
<Button variant="secondary">
@@ -72,6 +134,16 @@ export function MarathonPage() {
</Link>
)}
{/* Предложить игру для участников (не организаторов) если разрешено */}
{marathon.status === 'preparing' && isParticipant && !isOrganizer && marathon.game_proposal_mode === 'all_participants' && (
<Link to={`/marathons/${id}/lobby`}>
<Button variant="secondary">
<Gamepad2 className="w-4 h-4 mr-2" />
Предложить игру
</Button>
</Link>
)}
{marathon.status === 'active' && isParticipant && (
<Link to={`/marathons/${id}/play`}>
<Button>
@@ -87,11 +159,22 @@ export function MarathonPage() {
Рейтинг
</Button>
</Link>
{canDelete && (
<Button
variant="ghost"
onClick={handleDelete}
isLoading={isDeleting}
className="text-red-400 hover:text-red-300 hover:bg-red-900/20"
>
<Trash2 className="w-4 h-4" />
</Button>
)}
</div>
</div>
{/* Stats */}
<div className="grid md:grid-cols-4 gap-4 mb-8">
<div className="grid md:grid-cols-5 gap-4 mb-8">
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">{marathon.participants_count}</div>
@@ -116,7 +199,19 @@ export function MarathonPage() {
</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<Calendar className="w-4 h-4" />
Дата начала
Начало
</div>
</CardContent>
</Card>
<Card>
<CardContent className="text-center py-4">
<div className="text-2xl font-bold text-white">
{marathon.end_date ? format(new Date(marathon.end_date), 'd MMM') : '-'}
</div>
<div className="text-sm text-gray-400 flex items-center justify-center gap-1">
<CalendarCheck className="w-4 h-4" />
Конец
</div>
</CardContent>
</Card>

View File

@@ -1,9 +1,12 @@
// User types
export type UserRole = 'user' | 'admin'
export interface User {
id: number
login: string
nickname: string
avatar_url: string | null
role: UserRole
created_at: string
}
@@ -15,22 +18,31 @@ export interface TokenResponse {
// Marathon types
export type MarathonStatus = 'preparing' | 'active' | 'finished'
export type ParticipantRole = 'participant' | 'organizer'
export type GameProposalMode = 'all_participants' | 'organizer_only'
export interface ParticipantInfo {
id: number
role: ParticipantRole
total_points: number
current_streak: number
drop_count: number
joined_at: string
}
export interface ParticipantWithUser extends ParticipantInfo {
user: User
}
export interface Marathon {
id: number
title: string
description: string | null
organizer: User
creator: User
status: MarathonStatus
invite_code: string
is_public: boolean
game_proposal_mode: GameProposalMode
start_date: string | null
end_date: string | null
participants_count: number
@@ -43,11 +55,21 @@ export interface MarathonListItem {
id: number
title: string
status: MarathonStatus
is_public: boolean
participants_count: number
start_date: string | null
end_date: string | null
}
export interface MarathonCreate {
title: string
description?: string
start_date: string
duration_days: number
is_public: boolean
game_proposal_mode: GameProposalMode
}
export interface LeaderboardEntry {
rank: number
user: User
@@ -58,13 +80,17 @@ export interface LeaderboardEntry {
}
// Game types
export type GameStatus = 'pending' | 'approved' | 'rejected'
export interface Game {
id: number
title: string
cover_url: string | null
download_url: string
genre: string | null
added_by: User | null
status: GameStatus
proposed_by: User | null
approved_by: User | null
challenges_count: number
created_at: string
}
@@ -158,7 +184,16 @@ export interface DropResult {
}
// Activity types
export type ActivityType = 'join' | 'spin' | 'complete' | 'drop' | 'start_marathon' | 'finish_marathon'
export type ActivityType =
| 'join'
| 'spin'
| 'complete'
| 'drop'
| 'start_marathon'
| 'finish_marathon'
| 'add_game'
| 'approve_game'
| 'reject_game'
export interface Activity {
id: number
@@ -173,3 +208,35 @@ export interface FeedResponse {
total: number
has_more: boolean
}
// Admin types
export interface AdminUser {
id: number
login: string
nickname: string
role: UserRole
avatar_url: string | null
telegram_id: number | null
telegram_username: string | null
marathons_count: number
created_at: string
}
export interface AdminMarathon {
id: number
title: string
status: MarathonStatus
creator: User
participants_count: number
games_count: number
start_date: string | null
end_date: string | null
created_at: string
}
export interface PlatformStats {
users_count: number
marathons_count: number
games_count: number
total_participations: number
}