Add 3 roles, settings for marathons

This commit is contained in:
2025-12-14 20:21:56 +07:00
parent bb9e9a6e1d
commit d0b8eca600
28 changed files with 1679 additions and 290 deletions

View File

@@ -1,10 +1,17 @@
from datetime import datetime
from enum import Enum
from sqlalchemy import String, DateTime, ForeignKey, Text
from sqlalchemy.orm import Mapped, mapped_column, relationship
from app.core.database import Base
class GameStatus(str, Enum):
PENDING = "pending" # Предложена участником, ждёт модерации
APPROVED = "approved" # Одобрена организатором
REJECTED = "rejected" # Отклонена
class Game(Base):
__tablename__ = "games"
@@ -14,14 +21,33 @@ class Game(Base):
cover_path: Mapped[str | None] = mapped_column(String(500), nullable=True)
download_url: Mapped[str] = mapped_column(Text, nullable=False)
genre: Mapped[str | None] = mapped_column(String(50), nullable=True)
added_by_id: Mapped[int] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
status: Mapped[str] = mapped_column(String(20), default=GameStatus.PENDING.value)
proposed_by_id: Mapped[int] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
approved_by_id: Mapped[int | None] = mapped_column(ForeignKey("users.id", ondelete="SET NULL"), nullable=True)
created_at: Mapped[datetime] = mapped_column(DateTime, default=datetime.utcnow)
# Relationships
marathon: Mapped["Marathon"] = relationship("Marathon", back_populates="games")
added_by_user: Mapped["User"] = relationship("User", back_populates="added_games")
proposed_by: Mapped["User"] = relationship(
"User",
back_populates="proposed_games",
foreign_keys=[proposed_by_id]
)
approved_by: Mapped["User | None"] = relationship(
"User",
back_populates="approved_games",
foreign_keys=[approved_by_id]
)
challenges: Mapped[list["Challenge"]] = relationship(
"Challenge",
back_populates="game",
cascade="all, delete-orphan"
)
@property
def is_approved(self) -> bool:
return self.status == GameStatus.APPROVED.value
@property
def is_pending(self) -> bool:
return self.status == GameStatus.PENDING.value