Add challenges preview + makefile

This commit is contained in:
2025-12-14 03:23:50 +07:00
parent 5343a8f2c3
commit bb9e9a6e1d
7 changed files with 590 additions and 37 deletions

View File

@@ -1,10 +1,10 @@
import { useState, useEffect } from 'react'
import { useParams, useNavigate } from 'react-router-dom'
import { marathonsApi, gamesApi } from '@/api'
import type { Marathon, Game } from '@/types'
import type { Marathon, Game, Challenge, ChallengePreview } from '@/types'
import { Button, Input, Card, CardContent, CardHeader, CardTitle } from '@/components/ui'
import { useAuthStore } from '@/store/auth'
import { Plus, Trash2, Sparkles, Play, Loader2, Gamepad2 } from 'lucide-react'
import { Plus, Trash2, Sparkles, Play, Loader2, Gamepad2, X, Save, Eye, ChevronDown, ChevronUp, Edit2, Check } from 'lucide-react'
export function LobbyPage() {
const { id } = useParams<{ id: string }>()
@@ -25,6 +25,14 @@ export function LobbyPage() {
// Generate challenges
const [isGenerating, setIsGenerating] = useState(false)
const [generateMessage, setGenerateMessage] = useState<string | null>(null)
const [previewChallenges, setPreviewChallenges] = useState<ChallengePreview[] | null>(null)
const [isSaving, setIsSaving] = useState(false)
const [editingIndex, setEditingIndex] = useState<number | null>(null)
// View existing challenges
const [expandedGameId, setExpandedGameId] = useState<number | null>(null)
const [gameChallenges, setGameChallenges] = useState<Record<number, Challenge[]>>({})
const [loadingChallenges, setLoadingChallenges] = useState<number | null>(null)
// Start marathon
const [isStarting, setIsStarting] = useState(false)
@@ -83,15 +91,53 @@ export function LobbyPage() {
}
}
const handleToggleGameChallenges = async (gameId: number) => {
if (expandedGameId === gameId) {
setExpandedGameId(null)
return
}
setExpandedGameId(gameId)
if (!gameChallenges[gameId]) {
setLoadingChallenges(gameId)
try {
const challenges = await gamesApi.getChallenges(gameId)
setGameChallenges(prev => ({ ...prev, [gameId]: challenges }))
} catch (error) {
console.error('Failed to load challenges:', error)
} finally {
setLoadingChallenges(null)
}
}
}
const handleDeleteChallenge = async (challengeId: number, gameId: number) => {
if (!confirm('Удалить это задание?')) return
try {
await gamesApi.deleteChallenge(challengeId)
// Refresh challenges for this game
const challenges = await gamesApi.getChallenges(gameId)
setGameChallenges(prev => ({ ...prev, [gameId]: challenges }))
await loadData() // Refresh game counts
} catch (error) {
console.error('Failed to delete challenge:', error)
}
}
const handleGenerateChallenges = async () => {
if (!id) return
setIsGenerating(true)
setGenerateMessage(null)
try {
const result = await gamesApi.generateChallenges(parseInt(id))
setGenerateMessage(result.message)
await loadData()
const result = await gamesApi.previewChallenges(parseInt(id))
if (result.challenges.length === 0) {
setGenerateMessage('Все игры уже имеют задания')
} else {
setPreviewChallenges(result.challenges)
}
} catch (error) {
console.error('Failed to generate challenges:', error)
setGenerateMessage('Не удалось сгенерировать задания')
@@ -100,6 +146,42 @@ export function LobbyPage() {
}
}
const handleSaveChallenges = async () => {
if (!id || !previewChallenges) return
setIsSaving(true)
try {
const result = await gamesApi.saveChallenges(parseInt(id), previewChallenges)
setGenerateMessage(result.message)
setPreviewChallenges(null)
setGameChallenges({}) // Clear cache to reload
await loadData()
} catch (error) {
console.error('Failed to save challenges:', error)
setGenerateMessage('Не удалось сохранить задания')
} finally {
setIsSaving(false)
}
}
const handleRemovePreviewChallenge = (index: number) => {
if (!previewChallenges) return
setPreviewChallenges(previewChallenges.filter((_, i) => i !== index))
if (editingIndex === index) setEditingIndex(null)
}
const handleUpdatePreviewChallenge = (index: number, field: keyof ChallengePreview, value: string | number) => {
if (!previewChallenges) return
setPreviewChallenges(previewChallenges.map((ch, i) =>
i === index ? { ...ch, [field]: value } : ch
))
}
const handleCancelPreview = () => {
setPreviewChallenges(null)
setEditingIndex(null)
}
const handleStartMarathon = async () => {
if (!id || !confirm('Начать марафон? После этого нельзя будет добавить новые игры.')) return
@@ -166,7 +248,7 @@ export function LobbyPage() {
</div>
{/* Generate challenges button */}
{games.length > 0 && (
{games.length > 0 && !previewChallenges && (
<Card className="mb-8">
<CardContent>
<div className="flex items-center justify-between">
@@ -188,6 +270,157 @@ export function LobbyPage() {
</Card>
)}
{/* Challenge preview with editing */}
{previewChallenges && previewChallenges.length > 0 && (
<Card className="mb-8">
<CardHeader className="flex flex-row items-center justify-between">
<div className="flex items-center gap-2">
<Eye className="w-5 h-5 text-primary-400" />
<CardTitle>Предпросмотр заданий ({previewChallenges.length})</CardTitle>
</div>
<div className="flex gap-2">
<Button onClick={handleCancelPreview} variant="ghost" size="sm">
<X className="w-4 h-4 mr-1" />
Отмена
</Button>
<Button onClick={handleSaveChallenges} isLoading={isSaving} size="sm">
<Save className="w-4 h-4 mr-1" />
Сохранить все
</Button>
</div>
</CardHeader>
<CardContent>
<div className="space-y-3 max-h-[60vh] overflow-y-auto">
{previewChallenges.map((challenge, index) => (
<div
key={index}
className="p-4 bg-gray-900 rounded-lg border border-gray-800"
>
{editingIndex === index ? (
// Edit mode
<div className="space-y-3">
<div className="flex items-center gap-2">
<span className="text-xs px-2 py-0.5 rounded bg-gray-800 text-gray-400">
{challenge.game_title}
</span>
</div>
<Input
value={challenge.title}
onChange={(e) => handleUpdatePreviewChallenge(index, 'title', e.target.value)}
placeholder="Название"
className="bg-gray-800"
/>
<textarea
value={challenge.description}
onChange={(e) => handleUpdatePreviewChallenge(index, 'description', e.target.value)}
placeholder="Описание"
className="w-full px-3 py-2 bg-gray-800 border border-gray-700 rounded-lg text-white text-sm resize-none"
rows={2}
/>
<div className="grid grid-cols-3 gap-2">
<select
value={challenge.difficulty}
onChange={(e) => handleUpdatePreviewChallenge(index, 'difficulty', e.target.value)}
className="px-3 py-2 bg-gray-800 border border-gray-700 rounded-lg text-white text-sm"
>
<option value="easy">Легко</option>
<option value="medium">Средне</option>
<option value="hard">Сложно</option>
</select>
<Input
type="number"
value={challenge.points}
onChange={(e) => handleUpdatePreviewChallenge(index, 'points', parseInt(e.target.value) || 0)}
placeholder="Очки"
className="bg-gray-800"
/>
<select
value={challenge.proof_type}
onChange={(e) => handleUpdatePreviewChallenge(index, 'proof_type', e.target.value)}
className="px-3 py-2 bg-gray-800 border border-gray-700 rounded-lg text-white text-sm"
>
<option value="screenshot">Скриншот</option>
<option value="video">Видео</option>
<option value="steam">Steam</option>
</select>
</div>
<Input
value={challenge.proof_hint || ''}
onChange={(e) => handleUpdatePreviewChallenge(index, 'proof_hint', e.target.value)}
placeholder="Подсказка для подтверждения"
className="bg-gray-800"
/>
<div className="flex gap-2">
<Button size="sm" onClick={() => setEditingIndex(null)}>
<Check className="w-4 h-4 mr-1" />
Готово
</Button>
<Button
variant="ghost"
size="sm"
onClick={() => handleRemovePreviewChallenge(index)}
className="text-red-400 hover:text-red-300"
>
<Trash2 className="w-4 h-4 mr-1" />
Удалить
</Button>
</div>
</div>
) : (
// View mode
<div className="flex items-start justify-between gap-4">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1">
<span className="text-xs px-2 py-0.5 rounded bg-gray-800 text-gray-400">
{challenge.game_title}
</span>
<span className={`text-xs px-2 py-0.5 rounded ${
challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
'bg-red-900/50 text-red-400'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-primary-400 font-medium">
+{challenge.points} очков
</span>
</div>
<h4 className="font-medium text-white mb-1">{challenge.title}</h4>
<p className="text-sm text-gray-400">{challenge.description}</p>
{challenge.proof_hint && (
<p className="text-xs text-gray-500 mt-2">
Подтверждение: {challenge.proof_hint}
</p>
)}
</div>
<div className="flex gap-1 shrink-0">
<Button
variant="ghost"
size="sm"
onClick={() => setEditingIndex(index)}
className="text-gray-400 hover:text-white"
>
<Edit2 className="w-4 h-4" />
</Button>
<Button
variant="ghost"
size="sm"
onClick={() => handleRemovePreviewChallenge(index)}
className="text-red-400 hover:text-red-300"
>
<X className="w-4 h-4" />
</Button>
</div>
</div>
)}
</div>
))}
</div>
</CardContent>
</Card>
)}
{/* Games list */}
<Card>
<CardHeader className="flex flex-row items-center justify-between">
@@ -235,25 +468,95 @@ export function LobbyPage() {
) : (
<div className="space-y-3">
{games.map((game) => (
<div
key={game.id}
className="flex items-center justify-between p-4 bg-gray-900 rounded-lg"
>
<div>
<h4 className="font-medium text-white">{game.title}</h4>
<div className="text-sm text-gray-400">
{game.genre && <span className="mr-3">{game.genre}</span>}
<span>{game.challenges_count} заданий</span>
</div>
</div>
<Button
variant="ghost"
size="sm"
onClick={() => handleDeleteGame(game.id)}
className="text-red-400 hover:text-red-300"
<div key={game.id} className="bg-gray-900 rounded-lg overflow-hidden">
{/* Game header */}
<div
className="flex items-center justify-between p-4 cursor-pointer hover:bg-gray-800/50"
onClick={() => game.challenges_count > 0 && handleToggleGameChallenges(game.id)}
>
<Trash2 className="w-4 h-4" />
</Button>
<div className="flex items-center gap-3">
{game.challenges_count > 0 && (
<span className="text-gray-400">
{expandedGameId === game.id ? (
<ChevronUp className="w-4 h-4" />
) : (
<ChevronDown className="w-4 h-4" />
)}
</span>
)}
<div>
<h4 className="font-medium text-white">{game.title}</h4>
<div className="text-sm text-gray-400">
{game.genre && <span className="mr-3">{game.genre}</span>}
<span>{game.challenges_count} заданий</span>
</div>
</div>
</div>
<Button
variant="ghost"
size="sm"
onClick={(e) => {
e.stopPropagation()
handleDeleteGame(game.id)
}}
className="text-red-400 hover:text-red-300"
>
<Trash2 className="w-4 h-4" />
</Button>
</div>
{/* Expanded challenges list */}
{expandedGameId === game.id && (
<div className="border-t border-gray-800 p-4 space-y-2">
{loadingChallenges === game.id ? (
<div className="flex justify-center py-4">
<Loader2 className="w-5 h-5 animate-spin text-gray-400" />
</div>
) : gameChallenges[game.id]?.length > 0 ? (
gameChallenges[game.id].map((challenge) => (
<div
key={challenge.id}
className="flex items-start justify-between gap-3 p-3 bg-gray-800 rounded-lg"
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1">
<span className={`text-xs px-2 py-0.5 rounded ${
challenge.difficulty === 'easy' ? 'bg-green-900/50 text-green-400' :
challenge.difficulty === 'medium' ? 'bg-yellow-900/50 text-yellow-400' :
'bg-red-900/50 text-red-400'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-primary-400 font-medium">
+{challenge.points}
</span>
{challenge.is_generated && (
<span className="text-xs text-gray-500">
<Sparkles className="w-3 h-3 inline" /> ИИ
</span>
)}
</div>
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
</div>
<Button
variant="ghost"
size="sm"
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
className="text-red-400 hover:text-red-300 shrink-0"
>
<Trash2 className="w-3 h-3" />
</Button>
</div>
))
) : (
<p className="text-center text-gray-500 py-2 text-sm">
Нет заданий
</p>
)}
</div>
)}
</div>
))}
</div>