Add challenges promotion

This commit is contained in:
2025-12-18 23:47:11 +07:00
parent 33f49f4e47
commit 8e634994bd
8 changed files with 1022 additions and 121 deletions

View File

@@ -61,6 +61,27 @@ export function LobbyPage() {
})
const [isCreatingChallenge, setIsCreatingChallenge] = useState(false)
// Edit challenge
const [editingChallengeId, setEditingChallengeId] = useState<number | null>(null)
const [editChallenge, setEditChallenge] = useState({
title: '',
description: '',
type: 'completion',
difficulty: 'medium',
points: 50,
estimated_time: 30,
proof_type: 'screenshot',
proof_hint: '',
})
const [isUpdatingChallenge, setIsUpdatingChallenge] = useState(false)
// Proposed challenges
const [proposedChallenges, setProposedChallenges] = useState<Challenge[]>([])
const [myProposedChallenges, setMyProposedChallenges] = useState<Challenge[]>([])
const [approvingChallengeId, setApprovingChallengeId] = useState<number | null>(null)
const [isProposingChallenge, setIsProposingChallenge] = useState(false)
const [editingProposedId, setEditingProposedId] = useState<number | null>(null)
// Start marathon
const [isStarting, setIsStarting] = useState(false)
@@ -84,6 +105,23 @@ export function LobbyPage() {
} catch {
setPendingGames([])
}
// Load proposed challenges for organizers
try {
const proposed = await gamesApi.getProposedChallenges(parseInt(id))
setProposedChallenges(proposed)
} catch {
setProposedChallenges([])
}
}
// Load my proposed challenges for all participants
if (marathonData.my_participation) {
try {
const myProposed = await gamesApi.getMyProposedChallenges(parseInt(id))
setMyProposedChallenges(myProposed)
} catch {
setMyProposedChallenges([])
}
}
} catch (error) {
console.error('Failed to load data:', error)
@@ -249,6 +287,206 @@ export function LobbyPage() {
}
}
const handleStartEditChallenge = (challenge: Challenge) => {
setEditingChallengeId(challenge.id)
setEditChallenge({
title: challenge.title,
description: challenge.description,
type: challenge.type,
difficulty: challenge.difficulty,
points: challenge.points,
estimated_time: challenge.estimated_time || 30,
proof_type: challenge.proof_type,
proof_hint: challenge.proof_hint || '',
})
}
const handleUpdateChallenge = async (challengeId: number, gameId: number) => {
if (!editChallenge.title.trim() || !editChallenge.description.trim()) {
toast.warning('Заполните название и описание')
return
}
setIsUpdatingChallenge(true)
try {
await gamesApi.updateChallenge(challengeId, {
title: editChallenge.title.trim(),
description: editChallenge.description.trim(),
type: editChallenge.type,
difficulty: editChallenge.difficulty,
points: editChallenge.points,
estimated_time: editChallenge.estimated_time || undefined,
proof_type: editChallenge.proof_type,
proof_hint: editChallenge.proof_hint.trim() || undefined,
})
toast.success('Задание обновлено')
setEditingChallengeId(null)
const challenges = await gamesApi.getChallenges(gameId)
setGameChallenges(prev => ({ ...prev, [gameId]: challenges }))
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось обновить задание')
} finally {
setIsUpdatingChallenge(false)
}
}
const loadProposedChallenges = async () => {
if (!id) return
try {
const proposed = await gamesApi.getProposedChallenges(parseInt(id))
setProposedChallenges(proposed)
} catch (error) {
console.error('Failed to load proposed challenges:', error)
}
}
const handleApproveChallenge = async (challengeId: number) => {
setApprovingChallengeId(challengeId)
try {
await gamesApi.approveChallenge(challengeId)
toast.success('Задание одобрено')
await loadProposedChallenges()
// Reload challenges for the game
const challenge = proposedChallenges.find(c => c.id === challengeId)
if (challenge) {
const challenges = await gamesApi.getChallenges(challenge.game.id)
setGameChallenges(prev => ({ ...prev, [challenge.game.id]: challenges }))
}
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось одобрить задание')
} finally {
setApprovingChallengeId(null)
}
}
const handleRejectChallenge = async (challengeId: number) => {
const confirmed = await confirm({
title: 'Отклонить задание?',
message: 'Задание будет удалено.',
confirmText: 'Отклонить',
cancelText: 'Отмена',
variant: 'danger',
})
if (!confirmed) return
setApprovingChallengeId(challengeId)
try {
await gamesApi.rejectChallenge(challengeId)
toast.success('Задание отклонено')
await loadProposedChallenges()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось отклонить задание')
} finally {
setApprovingChallengeId(null)
}
}
const handleStartEditProposed = (challenge: Challenge) => {
setEditingProposedId(challenge.id)
setEditChallenge({
title: challenge.title,
description: challenge.description,
type: challenge.type,
difficulty: challenge.difficulty,
points: challenge.points,
estimated_time: challenge.estimated_time || 30,
proof_type: challenge.proof_type,
proof_hint: challenge.proof_hint || '',
})
}
const handleUpdateProposedChallenge = async (challengeId: number) => {
if (!editChallenge.title.trim() || !editChallenge.description.trim()) {
toast.warning('Заполните название и описание')
return
}
setIsUpdatingChallenge(true)
try {
await gamesApi.updateChallenge(challengeId, {
title: editChallenge.title.trim(),
description: editChallenge.description.trim(),
type: editChallenge.type,
difficulty: editChallenge.difficulty,
points: editChallenge.points,
estimated_time: editChallenge.estimated_time || undefined,
proof_type: editChallenge.proof_type,
proof_hint: editChallenge.proof_hint.trim() || undefined,
})
toast.success('Задание обновлено')
setEditingProposedId(null)
await loadProposedChallenges()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось обновить задание')
} finally {
setIsUpdatingChallenge(false)
}
}
const handleProposeChallenge = async (gameId: number) => {
if (!newChallenge.title.trim() || !newChallenge.description.trim()) {
toast.warning('Заполните название и описание')
return
}
setIsProposingChallenge(true)
try {
await gamesApi.proposeChallenge(gameId, {
title: newChallenge.title.trim(),
description: newChallenge.description.trim(),
type: newChallenge.type,
difficulty: newChallenge.difficulty,
points: newChallenge.points,
estimated_time: newChallenge.estimated_time || undefined,
proof_type: newChallenge.proof_type,
proof_hint: newChallenge.proof_hint.trim() || undefined,
})
toast.success('Задание предложено на модерацию')
setNewChallenge({
title: '',
description: '',
type: 'completion',
difficulty: 'medium',
points: 50,
estimated_time: 30,
proof_type: 'screenshot',
proof_hint: '',
})
setAddingChallengeToGameId(null)
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось предложить задание')
} finally {
setIsProposingChallenge(false)
}
}
const handleDeleteMyProposedChallenge = async (challengeId: number) => {
const confirmed = await confirm({
title: 'Удалить предложение?',
message: 'Предложенное задание будет удалено.',
confirmText: 'Удалить',
cancelText: 'Отмена',
variant: 'danger',
})
if (!confirmed) return
try {
await gamesApi.deleteChallenge(challengeId)
toast.success('Предложение удалено')
await loadData()
} catch (err: unknown) {
const error = err as { response?: { data?: { detail?: string } } }
toast.error(error.response?.data?.detail || 'Не удалось удалить предложение')
}
}
const handleGenerateChallenges = async () => {
if (!id) return
@@ -476,41 +714,156 @@ export function LobbyPage() {
</div>
) : (
<>
{gameChallenges[game.id]?.length > 0 ? (
gameChallenges[game.id].map((challenge) => (
{(() => {
// For organizers: hide pending challenges (they see them in separate block)
// For regular users: hide their own pending/rejected challenges (they see them in "My proposals")
// but show their own approved challenges in both places
const visibleChallenges = isOrganizer
? gameChallenges[game.id]?.filter(c => c.status !== 'pending') || []
: gameChallenges[game.id]?.filter(c =>
!(c.proposed_by?.id === user?.id && c.status !== 'approved')
) || []
return visibleChallenges.length > 0 ? (
visibleChallenges.map((challenge) => (
<div
key={challenge.id}
className="flex items-start justify-between gap-3 p-3 bg-dark-700/50 rounded-lg border border-dark-600"
className="p-3 bg-dark-700/50 rounded-lg border border-dark-600"
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1 flex-wrap">
<span className={`text-xs px-2 py-0.5 rounded-lg border ${
challenge.difficulty === 'easy' ? 'bg-green-500/20 text-green-400 border-green-500/30' :
challenge.difficulty === 'medium' ? 'bg-yellow-500/20 text-yellow-400 border-yellow-500/30' :
'bg-red-500/20 text-red-400 border-red-500/30'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-neon-400 font-semibold">
+{challenge.points}
</span>
{challenge.is_generated && (
<span className="text-xs text-gray-500 flex items-center gap-1">
<Sparkles className="w-3 h-3" /> ИИ
</span>
{editingChallengeId === challenge.id ? (
// Edit form
<div className="space-y-3">
<Input
placeholder="Название задания"
value={editChallenge.title}
onChange={(e) => setEditChallenge(prev => ({ ...prev, title: e.target.value }))}
/>
<textarea
placeholder="Описание"
value={editChallenge.description}
onChange={(e) => setEditChallenge(prev => ({ ...prev, description: e.target.value }))}
className="input w-full resize-none"
rows={2}
/>
<div className="grid grid-cols-2 gap-2">
<div>
<label className="text-xs text-gray-400 mb-1 block">Тип</label>
<select
value={editChallenge.type}
onChange={(e) => setEditChallenge(prev => ({ ...prev, type: e.target.value }))}
className="input w-full"
>
<option value="completion">Прохождение</option>
<option value="no_death">Без смертей</option>
<option value="speedrun">Спидран</option>
<option value="collection">Коллекция</option>
<option value="achievement">Достижение</option>
<option value="challenge_run">Челлендж-ран</option>
</select>
</div>
<div>
<label className="text-xs text-gray-400 mb-1 block">Сложность</label>
<select
value={editChallenge.difficulty}
onChange={(e) => setEditChallenge(prev => ({ ...prev, difficulty: e.target.value }))}
className="input w-full"
>
<option value="easy">Легко</option>
<option value="medium">Средне</option>
<option value="hard">Сложно</option>
</select>
</div>
</div>
<div className="grid grid-cols-2 gap-2">
<div>
<label className="text-xs text-gray-400 mb-1 block">Очки</label>
<Input
type="number"
value={editChallenge.points}
onChange={(e) => setEditChallenge(prev => ({ ...prev, points: parseInt(e.target.value) || 0 }))}
min={1}
max={500}
/>
</div>
<div>
<label className="text-xs text-gray-400 mb-1 block">Тип пруфа</label>
<select
value={editChallenge.proof_type}
onChange={(e) => setEditChallenge(prev => ({ ...prev, proof_type: e.target.value }))}
className="input w-full"
>
<option value="screenshot">Скриншот</option>
<option value="video">Видео</option>
<option value="steam">Steam</option>
</select>
</div>
</div>
<div className="flex gap-2">
<NeonButton
size="sm"
onClick={() => handleUpdateChallenge(challenge.id, game.id)}
isLoading={isUpdatingChallenge}
icon={<Check className="w-4 h-4" />}
>
Сохранить
</NeonButton>
<NeonButton
variant="outline"
size="sm"
onClick={() => setEditingChallengeId(null)}
>
Отмена
</NeonButton>
</div>
</div>
) : (
// Display challenge
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1 flex-wrap">
{challenge.status === 'pending' && getStatusBadge('pending')}
<span className={`text-xs px-2 py-0.5 rounded-lg border ${
challenge.difficulty === 'easy' ? 'bg-green-500/20 text-green-400 border-green-500/30' :
challenge.difficulty === 'medium' ? 'bg-yellow-500/20 text-yellow-400 border-yellow-500/30' :
'bg-red-500/20 text-red-400 border-red-500/30'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-neon-400 font-semibold">
+{challenge.points}
</span>
{challenge.is_generated && (
<span className="text-xs text-gray-500 flex items-center gap-1">
<Sparkles className="w-3 h-3" /> ИИ
</span>
)}
{challenge.proposed_by && (
<span className="text-xs text-gray-500 flex items-center gap-1">
<User className="w-3 h-3" /> {challenge.proposed_by.nickname}
</span>
)}
</div>
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
</div>
{isOrganizer && (
<div className="flex gap-1 shrink-0">
<button
onClick={() => handleStartEditChallenge(challenge)}
className="p-1.5 rounded-lg text-gray-400 hover:text-white hover:bg-dark-600 transition-colors"
>
<Edit2 className="w-3 h-3" />
</button>
<button
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
className="p-1.5 rounded-lg text-red-400 hover:bg-red-500/10 transition-colors"
>
<Trash2 className="w-3 h-3" />
</button>
</div>
)}
</div>
<h5 className="text-sm font-medium text-white">{challenge.title}</h5>
<p className="text-xs text-gray-400 mt-1">{challenge.description}</p>
</div>
{isOrganizer && (
<button
onClick={() => handleDeleteChallenge(challenge.id, game.id)}
className="p-1.5 rounded-lg text-red-400 hover:bg-red-500/10 transition-colors shrink-0"
>
<Trash2 className="w-3 h-3" />
</button>
)}
</div>
))
@@ -518,15 +871,16 @@ export function LobbyPage() {
<p className="text-center text-gray-500 py-4 text-sm">
Нет заданий
</p>
)}
)
})()}
{/* Add challenge form */}
{isOrganizer && game.status === 'approved' && (
{/* Add/Propose challenge form */}
{game.status === 'approved' && (
addingChallengeToGameId === game.id ? (
<div className="mt-4 p-4 glass rounded-xl space-y-3 border border-neon-500/20">
<h4 className="font-semibold text-white text-sm flex items-center gap-2">
<Plus className="w-4 h-4 text-neon-400" />
Новое задание
{isOrganizer ? 'Новое задание' : 'Предложить задание'}
</h4>
<Input
placeholder="Название задания"
@@ -613,15 +967,27 @@ export function LobbyPage() {
</div>
</div>
<div className="flex gap-2">
<NeonButton
size="sm"
onClick={() => handleCreateChallenge(game.id)}
isLoading={isCreatingChallenge}
disabled={!newChallenge.title || !newChallenge.description}
icon={<Plus className="w-4 h-4" />}
>
Добавить
</NeonButton>
{isOrganizer ? (
<NeonButton
size="sm"
onClick={() => handleCreateChallenge(game.id)}
isLoading={isCreatingChallenge}
disabled={!newChallenge.title || !newChallenge.description}
icon={<Plus className="w-4 h-4" />}
>
Добавить
</NeonButton>
) : (
<NeonButton
size="sm"
onClick={() => handleProposeChallenge(game.id)}
isLoading={isProposingChallenge}
disabled={!newChallenge.title || !newChallenge.description}
icon={<Plus className="w-4 h-4" />}
>
Предложить
</NeonButton>
)}
<NeonButton
variant="outline"
size="sm"
@@ -630,6 +996,11 @@ export function LobbyPage() {
Отмена
</NeonButton>
</div>
{!isOrganizer && (
<p className="text-xs text-gray-500">
Задание будет отправлено на модерацию организаторам
</p>
)}
</div>
) : (
<button
@@ -640,7 +1011,7 @@ export function LobbyPage() {
className="w-full mt-2 p-3 rounded-lg border-2 border-dashed border-dark-600 text-gray-400 hover:text-neon-400 hover:border-neon-500/30 transition-all flex items-center justify-center gap-2"
>
<Plus className="w-4 h-4" />
Добавить задание вручную
{isOrganizer ? 'Добавить задание вручную' : 'Предложить задание'}
</button>
)
)}
@@ -721,6 +1092,233 @@ export function LobbyPage() {
</GlassCard>
)}
{/* Proposed challenges for moderation */}
{isOrganizer && proposedChallenges.length > 0 && (
<GlassCard className="mb-8 border-accent-500/30">
<div className="flex items-center gap-3 mb-4">
<div className="w-10 h-10 rounded-xl bg-accent-500/20 flex items-center justify-center">
<Sparkles className="w-5 h-5 text-accent-400" />
</div>
<div>
<h3 className="font-semibold text-accent-400">Предложенные задания</h3>
<p className="text-sm text-gray-400">{proposedChallenges.length} заданий ожидают</p>
</div>
</div>
<div className="space-y-3">
{proposedChallenges.map((challenge) => (
<div
key={challenge.id}
className="p-4 bg-dark-700/50 rounded-xl border border-dark-600"
>
{editingProposedId === challenge.id ? (
// Edit form
<div className="space-y-3">
<span className="text-xs px-2 py-0.5 rounded-lg bg-dark-600 text-gray-400">
{challenge.game.title}
</span>
<Input
placeholder="Название задания"
value={editChallenge.title}
onChange={(e) => setEditChallenge(prev => ({ ...prev, title: e.target.value }))}
/>
<textarea
placeholder="Описание"
value={editChallenge.description}
onChange={(e) => setEditChallenge(prev => ({ ...prev, description: e.target.value }))}
className="input w-full resize-none"
rows={2}
/>
<div className="grid grid-cols-2 gap-2">
<div>
<label className="text-xs text-gray-400 mb-1 block">Тип</label>
<select
value={editChallenge.type}
onChange={(e) => setEditChallenge(prev => ({ ...prev, type: e.target.value }))}
className="input w-full"
>
<option value="completion">Прохождение</option>
<option value="no_death">Без смертей</option>
<option value="speedrun">Спидран</option>
<option value="collection">Коллекция</option>
<option value="achievement">Достижение</option>
<option value="challenge_run">Челлендж-ран</option>
</select>
</div>
<div>
<label className="text-xs text-gray-400 mb-1 block">Сложность</label>
<select
value={editChallenge.difficulty}
onChange={(e) => setEditChallenge(prev => ({ ...prev, difficulty: e.target.value }))}
className="input w-full"
>
<option value="easy">Легко</option>
<option value="medium">Средне</option>
<option value="hard">Сложно</option>
</select>
</div>
</div>
<div className="grid grid-cols-2 gap-2">
<div>
<label className="text-xs text-gray-400 mb-1 block">Очки</label>
<Input
type="number"
value={editChallenge.points}
onChange={(e) => setEditChallenge(prev => ({ ...prev, points: parseInt(e.target.value) || 0 }))}
min={1}
max={500}
/>
</div>
<div>
<label className="text-xs text-gray-400 mb-1 block">Тип пруфа</label>
<select
value={editChallenge.proof_type}
onChange={(e) => setEditChallenge(prev => ({ ...prev, proof_type: e.target.value }))}
className="input w-full"
>
<option value="screenshot">Скриншот</option>
<option value="video">Видео</option>
<option value="steam">Steam</option>
</select>
</div>
</div>
<div className="flex gap-2">
<NeonButton
size="sm"
onClick={() => handleUpdateProposedChallenge(challenge.id)}
isLoading={isUpdatingChallenge}
icon={<Check className="w-4 h-4" />}
>
Сохранить
</NeonButton>
<NeonButton
variant="outline"
size="sm"
onClick={() => setEditingProposedId(null)}
>
Отмена
</NeonButton>
</div>
{challenge.proposed_by && (
<p className="text-xs text-gray-500 flex items-center gap-1">
<User className="w-3 h-3" /> Предложил: {challenge.proposed_by.nickname}
</p>
)}
</div>
) : (
// Display
<div className="flex items-start justify-between gap-3">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-2 flex-wrap">
<span className="text-xs px-2 py-0.5 rounded-lg bg-dark-600 text-gray-400">
{challenge.game.title}
</span>
<span className={`text-xs px-2 py-0.5 rounded-lg border ${
challenge.difficulty === 'easy' ? 'bg-green-500/20 text-green-400 border-green-500/30' :
challenge.difficulty === 'medium' ? 'bg-yellow-500/20 text-yellow-400 border-yellow-500/30' :
'bg-red-500/20 text-red-400 border-red-500/30'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-neon-400 font-semibold">
+{challenge.points}
</span>
</div>
<h4 className="font-medium text-white mb-1">{challenge.title}</h4>
<p className="text-sm text-gray-400 mb-2">{challenge.description}</p>
{challenge.proposed_by && (
<p className="text-xs text-gray-500 flex items-center gap-1">
<User className="w-3 h-3" /> Предложил: {challenge.proposed_by.nickname}
</p>
)}
</div>
<div className="flex gap-2 shrink-0">
<button
onClick={() => handleStartEditProposed(challenge)}
className="p-2 rounded-lg text-gray-400 hover:text-white hover:bg-dark-600 transition-colors"
>
<Edit2 className="w-4 h-4" />
</button>
<button
onClick={() => handleApproveChallenge(challenge.id)}
disabled={approvingChallengeId === challenge.id}
className="p-2 rounded-lg text-green-400 hover:bg-green-500/10 transition-colors disabled:opacity-50"
>
{approvingChallengeId === challenge.id ? (
<Loader2 className="w-4 h-4 animate-spin" />
) : (
<CheckCircle className="w-4 h-4" />
)}
</button>
<button
onClick={() => handleRejectChallenge(challenge.id)}
disabled={approvingChallengeId === challenge.id}
className="p-2 rounded-lg text-red-400 hover:bg-red-500/10 transition-colors disabled:opacity-50"
>
<XCircle className="w-4 h-4" />
</button>
</div>
</div>
)}
</div>
))}
</div>
</GlassCard>
)}
{/* My proposed challenges (for non-organizers) */}
{!isOrganizer && myProposedChallenges.length > 0 && (
<GlassCard className="mb-8 border-neon-500/30">
<div className="flex items-center gap-3 mb-4">
<div className="w-10 h-10 rounded-xl bg-neon-500/20 flex items-center justify-center">
<Sparkles className="w-5 h-5 text-neon-400" />
</div>
<div>
<h3 className="font-semibold text-neon-400">Мои предложения</h3>
<p className="text-sm text-gray-400">{myProposedChallenges.length} заданий</p>
</div>
</div>
<div className="space-y-3">
{myProposedChallenges.map((challenge) => (
<div
key={challenge.id}
className="flex items-start justify-between gap-3 p-4 bg-dark-700/50 rounded-xl border border-dark-600"
>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-2 flex-wrap">
<span className="text-xs px-2 py-0.5 rounded-lg bg-dark-600 text-gray-400">
{challenge.game.title}
</span>
{getStatusBadge(challenge.status)}
<span className={`text-xs px-2 py-0.5 rounded-lg border ${
challenge.difficulty === 'easy' ? 'bg-green-500/20 text-green-400 border-green-500/30' :
challenge.difficulty === 'medium' ? 'bg-yellow-500/20 text-yellow-400 border-yellow-500/30' :
'bg-red-500/20 text-red-400 border-red-500/30'
}`}>
{challenge.difficulty === 'easy' ? 'Легко' :
challenge.difficulty === 'medium' ? 'Средне' : 'Сложно'}
</span>
<span className="text-xs text-neon-400 font-semibold">
+{challenge.points}
</span>
</div>
<h4 className="font-medium text-white mb-1">{challenge.title}</h4>
<p className="text-sm text-gray-400">{challenge.description}</p>
</div>
{challenge.status === 'pending' && (
<button
onClick={() => handleDeleteMyProposedChallenge(challenge.id)}
className="p-2 rounded-lg text-red-400 hover:bg-red-500/10 transition-colors shrink-0"
>
<Trash2 className="w-4 h-4" />
</button>
)}
</div>
))}
</div>
</GlassCard>
)}
{/* Generate challenges */}
{isOrganizer && approvedGames.length > 0 && !previewChallenges && (
<GlassCard className="mb-8">