Change rematch event to change game

This commit is contained in:
2025-12-15 23:50:37 +07:00
parent 07e02ce32d
commit 339a212e57
14 changed files with 428 additions and 257 deletions

View File

@@ -307,12 +307,12 @@ async def complete_assignment(
# Check active event for point multipliers
active_event = await event_service.get_active_event(db, marathon_id)
# For jackpot/rematch: use the event_type stored in assignment (since event may be over)
# For jackpot: use the event_type stored in assignment (since event may be over)
# For other events: use the currently active event
effective_event = active_event
# Handle assignment-level event types (jackpot, rematch)
if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
# Handle assignment-level event types (jackpot)
if assignment.event_type == EventType.JACKPOT.value:
# Create a mock event object for point calculation
class MockEvent:
def __init__(self, event_type):
@@ -353,8 +353,8 @@ async def complete_assignment(
"points": total_points,
"streak": participant.current_streak,
}
# Log event info (use assignment's event_type for jackpot/rematch, active_event for others)
if assignment.event_type in [EventType.JACKPOT.value, EventType.REMATCH.value]:
# Log event info (use assignment's event_type for jackpot, active_event for others)
if assignment.event_type == EventType.JACKPOT.value:
activity_data["event_type"] = assignment.event_type
activity_data["event_bonus"] = event_bonus
elif active_event: