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164
dota-random-builds-back/api/views.py
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164
dota-random-builds-back/api/views.py
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from datetime import date
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from rest_framework import status
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from rest_framework.response import Response
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from rest_framework.views import APIView
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from api.models import Aspect, BuildOfDay, Hero, Item
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from api.serializers import (
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HeroSerializer,
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ItemSerializer,
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RandomizeBuildRequestSerializer,
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)
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from .data import generate_skill_build
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class HeroesListView(APIView):
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"""
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GET: Return all available heroes for selection.
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"""
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def get(self, request):
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heroes = Hero.objects.all().order_by("name")
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return Response(HeroSerializer(heroes, many=True).data, status=status.HTTP_200_OK)
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class RandomizeBuildView(APIView):
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"""
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POST: Generate a random Dota 2 build with hero, items, and optionally skills/aspects.
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"""
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def get_serializer(self, *args, **kwargs):
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return RandomizeBuildRequestSerializer(*args, **kwargs)
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def post(self, request):
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serializer = RandomizeBuildRequestSerializer(data=request.data)
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if not serializer.is_valid():
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return Response(
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{"message": self._format_errors(serializer.errors)},
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status=status.HTTP_400_BAD_REQUEST,
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)
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validated_data = serializer.validated_data
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include_skills = validated_data["includeSkills"]
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include_aspect = validated_data["includeAspect"]
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items_count = validated_data["itemsCount"]
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hero_id = validated_data.get("heroId")
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hero_count = Hero.objects.count()
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item_count = Item.objects.count()
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if hero_count == 0:
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return Response(
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{"message": "No heroes available. Load data first."},
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status=status.HTTP_400_BAD_REQUEST,
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)
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if item_count < items_count:
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return Response(
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{"message": f"Not enough items available. Requested {items_count}, found {item_count}."},
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status=status.HTTP_400_BAD_REQUEST,
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)
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if hero_id:
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hero_obj = Hero.objects.filter(id=hero_id).first()
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if not hero_obj:
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return Response(
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{"message": f"Hero with id {hero_id} not found."},
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status=status.HTTP_400_BAD_REQUEST,
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)
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else:
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hero_obj = Hero.objects.order_by("?").first()
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item_objs = Item.objects.order_by("?")[:items_count]
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response_data = {
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"hero": HeroSerializer(hero_obj).data,
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"items": ItemSerializer(item_objs, many=True).data,
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}
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if include_skills:
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response_data["skillBuild"] = generate_skill_build()
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if include_aspect:
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hero_aspects = Aspect.objects.filter(hero=hero_obj)
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if hero_aspects.exists():
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aspect_obj = hero_aspects.order_by("?").first()
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response_data["aspect"] = aspect_obj.name
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return Response(response_data, status=status.HTTP_200_OK)
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def _format_errors(self, errors: dict) -> str:
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"""Format serializer errors into a readable message."""
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messages = []
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for field, field_errors in errors.items():
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for error in field_errors:
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if field == "itemsCount" and "greater than or equal to" in str(error):
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messages.append("itemsCount must be at least 1.")
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elif "valid" in str(error).lower() or "required" in str(error).lower():
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if field in ("includeSkills", "includeAspect"):
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messages.append("includeSkills and includeAspect must be boolean.")
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elif field == "itemsCount":
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messages.append("itemsCount must be a number.")
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else:
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messages.append(f"{field}: {error}")
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return messages[0] if messages else "Invalid request data."
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class BuildOfDayView(APIView):
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"""
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GET: Return the build of the day. Generates one if it doesn't exist for today.
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"""
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ITEMS_COUNT = 6
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def get(self, request):
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today = date.today()
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build = BuildOfDay.objects.filter(date=today).first()
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if not build:
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build = self._generate_build_of_day(today)
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if build is None:
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return Response(
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{"message": "Unable to generate build. Load data first."},
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status=status.HTTP_400_BAD_REQUEST,
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)
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response_data = {
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"date": build.date.isoformat(),
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"hero": HeroSerializer(build.hero).data,
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"items": ItemSerializer(build.items.all(), many=True).data,
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"skillBuild": build.skill_build,
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}
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if build.aspect:
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response_data["aspect"] = build.aspect
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return Response(response_data, status=status.HTTP_200_OK)
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def _generate_build_of_day(self, today: date) -> BuildOfDay | None:
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"""Generate and save a new build of the day."""
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hero_count = Hero.objects.count()
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item_count = Item.objects.count()
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if hero_count == 0 or item_count < self.ITEMS_COUNT:
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return None
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hero_obj = Hero.objects.order_by("?").first()
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item_objs = list(Item.objects.order_by("?")[: self.ITEMS_COUNT])
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aspect_name = None
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hero_aspects = Aspect.objects.filter(hero=hero_obj)
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if hero_aspects.exists():
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aspect_obj = hero_aspects.order_by("?").first()
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aspect_name = aspect_obj.name
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build = BuildOfDay.objects.create(
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date=today,
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hero=hero_obj,
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skill_build=generate_skill_build(),
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aspect=aspect_name,
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)
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build.items.set(item_objs)
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return build
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